The Aranthaes Wagoneers guild oversees the transportation of goods both in the city and along Aranthaes’ trade routes. The guild’s head, Master Havelock Stone, a grizzled human veteran who has spent decades traversing the roads and highways of the land is currently missing, a victim of bandit attacks to the north – a fact that shows just how dangerous a wagoneers job can be.

The guild operates out of a large, two-story building located in the center of Aranthaes’ bustling merchant district. Inside, members can be found conducting business, haggling over prices, and sharing tales of their travels.

Membership in the guild requires a modest initiation fee of 50 silver pieces and a monthly due of 5 silver pieces. Members are provided with access to the guild’s network of contacts and resources, including stables for their wagons, secure storage facilities, and a listing of available contracts for work.

The guild holds regular meetings to discuss business and plan routes for transporting goods throughout the city and beyond. They also hold an annual festival celebrating the wagoneer’s trade, complete with races, games, and feasts.
 

Standard Set Prices – All Wagoneers

Shared Wagons

Aranthaes to Bersh
A short run out through the Aranthaes Fields. Usually completed in a long day’s travel.
8 sp

Aranthaes to Lantear
The most heavily travelled western section of the highway, popular with traders, labourers and visitors heading toward the plains.
1 gp 8 sp

Lantear to Alehos
A straightforward journey across the Lantear Plains with regular stops at roadside stations.
9 sp

Alehos to Frey
A relatively short connection between the two settlements.
6 sp

Frey to Geldcrass
A busy approach into Geldcrass used heavily by merchants and agricultural traffic.
8 sp

Geldcrass to Bim
The eastern pilgrimage road, carrying worshippers, traders and residents toward the Geldfray region.
1 gp

Bim to Geldpont
The final southern run from the pilgrim town to the great port at Geldpont Bay.
9 sp

Aranthaes to Geldpont – Through Fare
The complete 180-mile highway journey, including ordinary wagon transfers at the principal stops.
5 gp

Geldcrass to New Haven
A southern branch service through rougher country toward New Haven.
1 gp 5 sp

Aranthaes to New Haven – Through Fare
Travel via Bersh, Lantear, Alehos, Frey and Geldcrass before taking the southern branch.
5 gp

Express Carriages

Aranthaes to Bersh
A light carriage with limited passengers and priority horse changes.
3 gp

Aranthaes to Lantear
One of the Guild’s busiest express routes, regularly used by merchants and officials.
7 gp

Lantear to Alehos
Fast carriage service across the plains with fresh horses waiting at scheduled waystations.
4 gp

Alehos to Frey
A short express hop that can often be completed before midday.
2 gp 5 sp

Frey to Geldcrass
A rapid connection into Geldcrass, particularly popular with commercial travellers.
3 gp 5 sp

Geldcrass to Bim
Fast travel along the pilgrim road, avoiding most intermediate stopping places.
4 gp 5 sp

Bim to Geldpont
Express service from the pilgrimage centre directly toward the southern port.
4 gp

Aranthaes to Geldpont – Through Express
The Guild’s full cross-island express journey with reserved seating and priority horse changes throughout.
24 gp

Geldcrass to New Haven
Express carriage along the southern branch, subject to weather and road conditions.
6 gp

Aranthaes to New Haven – Through Express
A reserved cross-island journey connecting at Geldcrass for the southern branch.
25 gp

Pilgrim Fares

Geldcrass to Bim – Pilgrim Wagon
A slower subsidised service for recognised pilgrims travelling to Bim. Expect crowded benches, devotional singing and many stops.
5 sp

Lantear to Bim – Pilgrim Through Fare
A reduced through fare for pilgrims travelling east through Alehos, Frey and Geldcrass.
2 gp

Aranthaes to Bim – Pilgrim Through Fare
The long devotional journey from Aranthaes to Bim aboard ordinary Guild pilgrim wagons.
3 gp

Extras

Large Travel Chest
One additional trunk, crate or comparable item beyond normal personal baggage.
2 sp per stage

Adventuring Equipment
Bulky packs, shields, bows and similar equipment carried on the wagon roof or rear rack.
1 sp per stage

Dog or Small Animal
Carried aboard at the driver’s discretion.
1 sp per stage

Reserved Shared-Wagon Bench
Guarantees that the passenger will not spend forty miles wedged between sacks of onions and someone else’s goat.
+5 sp per journey