Morobne is a solitary elf who spends most of her time studying arcane texts and perfecting her magical abilities. She is a master of evocation spells, specializing in dealing damage to her enemies with spells like Fireball, Lightning Bolt, and Burning Hands.
Morobne is not typically interested in politics or social engagements, preferring to keep mostly to herself, avoiding unnecessary interaction. She is often seen travelling alone, studying the ancient ruins within the Derkwuds or delving into forgotten pre-history tombs in search of arcane knowledge and powerful artifacts.
Recently Morobne has started a rare friendship with fellow elf Qhamille and they have formed a guild of two called Red Morn.
Morobne
Medium Humanoid (Elf, Wizard: Level 9), Neutral
Hit Points: 54 (9d6+18)
Speed: 30ft.
10 (0)
14 (+2)
12 (+1)
18 (+4)
14 (+2)
8 (-1)
Skills: Arcana +8, History +8, Insight +6, Investigation +8
Damage Resistances: —
Condition Immunities: —
Senses: Darkvision 60 ft., Passive Perception 12
Languages: Common, Elvish
Challenge: 7 Prof Bonus: +4
Actions
Quarterstaff. +4 to hit, reach 5 ft., one target. Hit: 5 (1d6+2) bludgeoning damage.
Wand of Magic Missiles. Automatically strikes its target with three darts of 1d4+1 force damage.
Spellcasting. Morobne is a 9th-level spellcaster (Intelligence +8 to hit, spell save DC 16). They have the following prepared spells:
Cantrips (at will): Fire Bolt, Mage Hand, Minor Illusion, Prestidigitation
1st level (4 slots): Burning Hands, Detect Magic, Mage Armor, Magic Missile, Shield
2nd level (3 slots): Acid Arrow, Invisibility, Misty Step, Scorching Ray
3rd level (3 slots): Counterspell, Fireball, Lightning Bolt
4th level (3 slots): Ice Storm, Dimension Door
5th level (1 slot): Wall of Force
Features
Arcane Tradition (Evocation). Sculpt Spells – allies automatically succeed saving throws against Morobne’s evocation spells and take no damage if they would normally take half.
Arcane Recovery. Once per day after a short rest, Morobne can recover spell slots equal to half their wizard level (rounded up).
Elf Traits. Darkvision, Fey Ancestry (advantage on saving throws against being charmed, magic cannot put them to sleep).
Equipment
Spellbook, Wand of Magic Missiles, Staff of Defense, Component Pouch, Traveler’s Clothes, Backpack, Bedroll, Rations (5 days), Waterskin