Everything, Everywhere, All at Once

The Grand Bazaar is the beating heart of Aranthaes commerce, a vast maze of arcades, stalls, and pavilions where the wealth of the world changes hands each day. Sprawling from the central boulevard, its avenues and alleys overflow with color, sound, and scent – a place where fortunes are won, purses are lost, and the rarest of treasures may be glimpsed among the common trade.

The moment one enters the bazaar, the senses are overwhelmed. Spices and perfumes mingle with roasting meats and exotic teas, while merchants’ voices rise in a constant chorus of boasts, bargains, and banter. Crowds surge and shift like tides, carrying adventurers past stalls, arcades, and open squares where the city’s rich tapestry of culture is laid bare.
 

Markets of the Bazaar

The bazaar is divided into specialized sections, each a world of its own. The spice market brims with aromatic herbs, rare roots, and potent powders – some prized by alchemists as much as cooks. The textile avenues display silks, cottons, and woolens from across the realms, their colors dazzling in the sun. The jewelry lanes glitter with gold, silver, and gems, while the leather market smells of oiled hides, boasting everything from sturdy boots to ornate saddles.

Other sections cater to pottery, glassware, books, weapons, and even minor magical trinkets. Each lane has its own rhythm and character, its merchants competing as fiercely as any generals upon the field.
 

The Grand Arcade

Among the permanent structures, the Grand Arcade houses some of the wealthiest vendors, its arched halls filled with elite shops that rarely haggle but always dazzle. Here, nobles and foreign envoys walk marble floors, attended by guards and scribes, their purchases carried out in gilded chests.
 

The Pavilion of Wonders

Perhaps the most infamous building in the bazaar, the Pavilion of Wonders is a sprawling hall of curiosities and exotic wares. Taxidermied beasts from distant jungles, enchanted relics of questionable provenance, and curios no one can quite explain all vie for attention. Some are genuine treasures, others clever frauds, but all are sold with flair and flourish. It is said that more adventurers have lost fortunes here than gained them.

Life in the Bazaar

The bazaar is more than commerce. Street performers dance, sing, and juggle for crowds; musicians fill the air with melodies; fortune tellers whisper of destiny for a coin. Cafés and tea houses offer respite from the press of bodies, where steaming kettles and delicate pastries can be enjoyed while watching the chaos swirl outside. It is a place where business and pleasure entwine seamlessly, and where anyone – merchant prince or common thief – might cross your path.
 

Spice Market

Saffron Threads
Tiny paper packets of vivid red saffron imported from southern growing regions.
2–8 gp
Aranthaen Gold Spice
A fragrant local blend of turmeric, citrus peel, pepper and sweet aromatic seeds, widely used in city cooking.
8 sp
Fire Pepper
Dried crimson peppers powerful enough that most merchants offer samples only to tourists they dislike.
5 sp
Black Mountain Pepper
Sharp, smoky peppercorns brought down through the northern trade routes.
1 gp
Vanilla Pods
Long, fragrant pods imported from humid southern lands and sold individually or by the bundle.
5 sp each
Cinnamon Bark
Sweet rolled bark sold for cooking, medicine and perfume making.
6 sp
Alchemist’s Spice Box
Twenty small compartments containing common culinary herbs, bitter roots and useful aromatic ingredients.
8 gp
Derkwuds Bitterroot
A pungent local root used in tonics, digestive preparations and traditional travellers’ remedies.
1 gp

Tea & Coffee Market

Aranthaen Black Tea
Strong everyday tea sold loose by weight and drunk throughout the city.
5 sp
Jasmine Pearl Tea
Hand-rolled green tea scented with jasmine flowers.
3 gp
Mountain Silver Tea
Pale, delicate leaves gathered in small quantities at high altitude.
8 gp
Roasted Coffee Beans
Dark roasted imported beans sold whole or ground while the customer waits.
1 gp
Cardamom Coffee Blend
Finely ground coffee mixed with cardamom and other warm spices.
2 gp
Traveller’s Tea Brick
Compressed tea sufficient for many pots and durable enough for long journeys.
1 gp 5 sp

Textile Avenues

Plain Wool Cloth
Hard-wearing locally produced fabric sold by the yard.
5 sp
Fine Linen
Smooth woven linen suitable for quality shirts, undergarments and household use.
1 gp per yard
Imported Cotton
Lightweight patterned cloth in a bewildering range of colours.
1–3 gp per yard
Southern Silk
Fine lustrous silk sold in bolts or cut lengths.
8–20 gp per yard
Gold-Brocade Silk
Heavy ceremonial fabric woven with metallic thread.
30 gp per yard
Aranthaen Raincloth
Waxed cotton used for cloaks, packs, awnings and travel coverings.
1 gp 5 sp per yard
Dyed Ribbon & Trim
Braids, ribbons, tassels and decorative edging sold by colour and quality.
1 sp–2 gp

Jewellery Lanes

Silver Ring
Plain or lightly engraved silver jewellery produced by dozens of competing workshops.
5–25 gp
Gold Ring
Simple gold band, often purchased as a gift or investment.
25–100 gp
Gem-Set Pendant
Silver or gold pendant mounted with garnet, topaz, amethyst or similar stones.
50–500 gp
Loose Gemstones
Cut and uncut stones sold by specialist dealers, with appraisal available nearby.
10–5,000+ gp
Bune Coin Pendant
A polished gold or silver coin mounted as jewellery, popular with merchants and travellers.
10–75 gp
Merchant’s Signet Ring
Custom engraved with a family, guild or company mark.
40 gp+

Leather Market

Leather Belt
Plain working belt available in numerous widths and finishes.
5 sp–2 gp
Quality Boots
Sturdy hand-stitched boots fitted while the customer waits.
5–15 gp
Fine Riding Boots
High-quality calfskin boots designed for wealthy riders and officers.
25–60 gp
Leather Satchel
Shoulder bag with brass fittings and internal compartments.
3–10 gp
Travelling Pack
Large reinforced backpack of leather and canvas.
5–15 gp
Ornate Saddle
Decorated riding saddle with embroidered panels and polished fittings.
40–250 gp
Merchant Document Case
Water-resistant leather case with separate compartments for contracts, maps and correspondence.
8 gp

Pottery & Ceramics

Household Bowl
Glazed everyday pottery in dozens of colours and patterns.
2–8 cp
Decorated Serving Plate
Hand-painted ceramic platter depicting flowers, dragons, city scenes or geometric designs.
5 sp–5 gp
Tea Set
Pot and six matching cups in glazed ceramic.
2–20 gp
Large Storage Jar
Heavy lidded jar used for grain, oil, preserved foods or household goods.
5 sp
Porcelain Dinner Set
Fine imported tableware sold in carefully packed wooden crates.
50–300 gp

Glass Market

Drinking Glass
Clear or coloured blown glass, sold individually.
2 sp–1 gp
Wine Decanter
Elegant blown-glass vessel with fitted stopper.
3–15 gp
Perfume Bottle
Tiny coloured glass bottle with decorative stopper.
1–10 gp
Alchemical Glassware Set
Flasks, tubes, measuring vessels and small retorts packed in straw.
30 gp
Coloured Window Panel
Decorative stained-glass pieces commissioned for homes, temples and businesses.
20 gp+

Book & Paper Market

Blank Journal
Bound paper journal available in plain cloth or leather covers.
1–8 gp
Fine Writing Paper, 20 sheets
Smooth cream paper suitable for correspondence and legal documents.
2 gp
Common Ink
Small sealed bottle of black or dark blue writing ink.
5 sp
Illuminated Book
Hand-copied volume decorated with coloured initials and painted illustrations.
50–500 gp
Printed City Guide
A practical guide to inns, markets, temples, laws and notable places around Aranthaes.
2 gp
Grand Bazaar Map
Frequently revised map showing major lanes, arcades and permanent traders.
1 gp
Foreign Language Primer
Small handbook of common phrases, numbers and trade expressions.
3 gp

Weapons Market

Dagger
From plain utility knives to decorative fighting blades.
3–15 gp
Shortsword
Locally forged and imported examples in numerous regional styles.
15–50 gp
Longsword
Common military patterns alongside finely decorated merchant and officer blades.
20–100 gp
Rapier
Elegant blades popular among wealthy city residents and professional duelists.
35–120 gp
Longbow
Hunting, military and competition bows produced from several woods.
60–150 gp
Decorative Weapon
Highly ornamented swords and daggers intended as gifts, ceremonial pieces or displays.
50–1,000+ gp

Minor Magic & Charm Market

Glowstone
A small enchanted pebble producing dim light when activated.
25–50 gp
Warmstone
Palm-sized stone that remains pleasantly warm when held.
35–60 gp
Self-Drying Handkerchief
A small square of cloth that dries itself within a minute of use.
30 gp
Minor Illusion Trinket
Produces a single tiny predetermined sound or image when activated.
40–100 gp
Lucky Merchant Charm
A decorative charm sold with extravagant promises and absolutely no guarantee of actual enchantment.
1–20 gp
Message Token
Stores one short spoken message and plays it once when activated.
50–80 gp

Perfume & Cosmetic Market

Rosewater
Fragrant floral water used for skin, clothing and bathing.
5 sp
Perfume Oil
Small bottle blended from flowers, woods, resins or spices.
2–25 gp
Imported Attar
Highly concentrated fragrance sold by specialist perfumers in tiny bottles.
20–200 gp
Kohl & Cosmetic Pigments
Pigments for eyes, lips, cheeks and theatrical use.
2 sp–5 gp
Gold Body Dust
Fine cosmetic powder containing tiny flakes of genuine gold.
15 gp

Food & Provision Market

Fresh Flatbread
Hot bread sold directly from clay ovens throughout the market.
2 cp
Roast Meat Skewer
Lamb, chicken or whatever the stall specialises in, grilled over charcoal.
5–8 cp
Stuffed Vine Leaves
Rice, herbs and spices wrapped in tender leaves.
4 cp
Honey Pastry
Layers of crisp pastry, nuts and honey syrup.
3 cp
Dried Fruit & Nut Mix
Portable snack of dates, raisins, nuts and seeds.
5 sp per bag
Imported Fruit
Seasonal citrus, melons, figs, pomegranates and stranger fruits arriving through the ports.
1 sp–2 gp

Animal & Tack Market

Pack Mule
Reliable working animal sold with basic halter and lead.
12 gp
Riding Horse
Healthy riding stock, with pedigree animals commanding far higher prices.
100–500+ gp
Saddle
Ordinary riding saddle with girth and basic fittings.
15 gp
Saddlebags
Paired leather bags designed to fit most common saddles.
6 gp
Animal Feed, 1 Day
Oats, hay and supplementary feed packed for travel.
1 sp

The Grand Arcade

Imported Silk Gown
Finished luxury clothing from one of the city’s fashionable foreign ateliers.
100–1,000 gp
Gold Dinner Service
A complete formal dining service worked in gold and enamel.
2,000 gp+
Masterwork Carpet
Large handwoven carpet requiring months or years of labour.
500–10,000 gp
Fine Painting
Original work by an established artist, often sold through agents.
500 gp+
Rare Vintage Wine
Authenticated bottles from famous vineyards and exceptional years.
50–5,000 gp
Collector’s Gemstone
Exceptional stones purchased as much for prestige and investment as jewellery.
1,000–50,000+ gp

Pavilion of Wonders

Mounted Monster Skull
Authenticated specimens, dubious specimens and things that definitely belonged to something large.
50–5,000 gp
Dragon Tooth
Usually accompanied by an elaborate story regarding exactly which dragon it supposedly came from.
100–2,000 gp
Ancient Coin
Coins from dead kingdoms and forgotten rulers, ranging from genuine archaeological finds to extremely imaginative reproductions.
5–5,000 gp
Unidentified Idol
Carved stone, bone or metal figure allegedly recovered from somewhere no sensible person should visit.
25–1,000 gp
Bottled Unknown Substance
A sealed vial containing something luminous, smoky, viscous or otherwise interesting. Provenance varies considerably.
20–500 gp
“Authentic” Relic
A fragment of saint, wizard, dragon, demon, ancient king or legendary battlefield, according to the seller.
10 gp+
Minor Enchanted Curiosity
A small magical or apparently magical object whose usefulness may not be immediately obvious.
50–1,000 gp

 

Encounters

The Grand Bazaar is alive with wonder, temptation, and risk. Roll d10 for possible encounters…

  1. A spice merchant insists their rare powder can cure any ailment – though it reeks suspiciously of common pepper.
    Merchant: AC 11, HP 9, dagger (1d4), robes.
  2. A pickpocket darts through the crowd, making a grab for purses before vanishing into a press of bodies.
    Thief: AC 12, HP 8, shortsword (1d6), cloak.
  3. A camel train from a distant desert unloads exotic goods, its handlers struggling to control restless beasts.
    Hazard: DC 13 Dexterity save to avoid being jostled or knocked prone.
  4. A bookseller waves down the adventurers, offering a “lost” tome of forbidden lore for a scandalous price.
    Bookseller: AC 11, HP 9, quill dagger (1d4), ink-stained robes.
  5. A gilded chest tumbles from a wagon, spilling bolts of cloth and a hidden stash of smuggled weapons.
    Hazard: Discovery may anger smugglers nearby.
  6. A shouting match breaks out between rival jewelry vendors, each accusing the other of fraud before shoving turns violent.
    Vendors (2): AC 11, HP 10, daggers (1d4), fine clothes.
  7. A fortune teller offers to read the adventurers’ future, speaking cryptic truths that may or may not be genuine.
    Seer: AC 11, HP 8, staff (1d6), shawls.
  8. A guard patrol storms through, demanding bribes from merchants to “protect” their stalls.
    Guards (1d4+1): AC 13, HP 16, spears (1d6+1), chain shirts.
  9. A wealthy noble parades through with attendants, flaunting their purchases while cutthroats eye the opportunity.
    Noble: AC 12, HP 12, rapier (1d8); Attendants (1d4): AC 11, HP 9, daggers (1d4).
  10. A sudden commotion ripples through the crowd — a monkey has escaped from a menagerie, snatching fruit and coins while handlers give chase.
    Monkey: AC 13, HP 4, bite (1d4).

 

Treasure Finds of the Grand Bazaar

Among the endless stalls and shadowed pavilions of the Grand Bazaar, strange treasures appear and vanish like mirages. Roll d10 to discover what the party stumbles upon…

  1. The Singing Pearl – A lustrous black pearl that hums softly when held near the ear. It grants advantage on Performance checks once per day, but attracts the attention of sirens if carried at sea.
  2. A Map That Redraws Itself – A fragile parchment that constantly shifts, showing trade routes and hidden paths across Aranthaes and beyond. Some passages are real, others illusions designed by the cartographer for reasons unknown.
  3. Dragonbone Dice – A set of six-sided dice carved from the vertebrae of a wyrmling. Rolling doubles twice in a row causes a random spell effect (DM’s choice) to erupt around the players.
  4. The Bottle of Dusk – A sealed glass flask filled with liquid shadow. When uncorked, it spills darkness as if under the Darkness spell for 10 minutes. Once emptied, it refills only under a total eclipse.
  5. Clockwork Sparrow – A tiny brass bird that sings and flutters about when wound with a key. Once per day, it can deliver a short whispered message up to a mile away before returning to its owner.
  6. The Merchant’s Tongue – A silver tongue-shaped amulet granting its wearer the ability to speak and understand any trade language, dialect, or cant. It does not grant literacy – only spoken words.
  7. A Mask of a Forgotten God – A cracked ceramic mask with faded paint. Wearing it allows the user to cast Augury once per week, though visions are cryptic and tinged with alien imagery.
  8. The Coin That Returns – A single gold coin marked with a symbol not recognized by any mint. Whenever spent, it reappears in the owner’s pouch the following dawn. Merchants who notice grow suspicious quickly.
  9. Starlight in a Jar – A glass vessel glowing faintly with captured celestial light. When opened, it illuminates a 60 ft. radius as bright as day for one hour, then vanishes forever.
  10. The Phoenix Feather Quill – A vibrant red and gold writing quill that never runs out of ink. Once in its lifetime, a single contract or promise written with it cannot be broken without dire magical consequences.

 

Bazaar Oddities

Not every treasure in the Grand Bazaar is what it seems. Roll d10 for some of the stranger finds among the stalls…

  1. “Dragon Scales” – Brightly painted fish scales sold as rare wyrm remains. They smell suspiciously like cod.
  2. Healing Crystal of Eternal Youth – A chunk of colored glass that glows faintly when held to the sun. The merchant swears it keeps wrinkles away.
  3. Genuine Troll Tooth – A large, yellowed boar tusk crudely filed down to look monstrous. Comes with a certificate of authenticity written in still-wet ink.
  4. Blessed Sand from the Desert of Eternal Fire – Actually just dyed sawdust sprinkled with chili powder. Makes you sneeze violently when sniffed.
  5. The Sword of Heroes – A rusted short sword with dramatic etchings. Claims it once belonged to a legendary knight – conveniently unnamed.
  6. Invisible Ink – A small vial of clear liquid that is supposedly magical. In truth, it’s just water. The seller warns: “You can’t see it? Proof it works!”
  7. A Bag of Fairy Dust – Glitter mixed with flour, kept in a silk pouch. Shaking it in the air leaves everyone sparkling for days.
  8. The Shrunken Head of a Witch Doctor – A painted gourd with goat hair glued on.
  9. A Map to Untold Riches – A stained scrap of parchment with a badly drawn “X” and the words: “Treasure Here.” The spot marked is the middle of the sea.
  10. The Cursed Monkey Paw – A mummified chicken’s foot dipped in tar and painted. Seller swears it grants three wishes.