Drink at Your Own Risk

The Rusty Dagger is a seedy tavern located in a dingy corner of Aranthaes Wynds’ Red Lantern district.

It is known for its cheap drinks, rowdy atmosphere, and questionable clientele. The exterior of the tavern is rundown and shabby, with peeling paint and a literal rusty dagger swinging above the door.

Inside, the Rusty Dagger is dimly lit, with a thick haze of smoke and the smell of stale ale permeating the air. The walls are adorned with hunting trophies, crude drawings, and other miscellaneous objects, all of which appear to be of dubious origin. The furnishings are mismatched and worn, with rickety chairs and uneven tables.

The patrons of the Rusty Dagger are a rough crowd, mostly consisting of mercenaries, smugglers, and other unsavory characters. Brawls and drunken arguments are common, and the atmosphere can quickly turn violent. Despite its reputation, however, the Rusty Dagger is a popular gathering spot for adventurers and mercenaries looking for work or to recruit new members for their parties.

The bar is staffed by a gruff and burly bartender, who is quick to dispense drinks but slow to tolerate any nonsense. The prices at the Rusty Dagger are cheap, with a mug of ale or a shot of cheap whiskey costing only a few copper pieces. The food, however, is best avoided.

Despite its rough edges and unsavory reputation, the Rusty Dagger has become a fixture of Aranthaes Wynds and is even considered a bit of a tourist attraction for those looking for an authentic and gritty Wynds experience.
 

Drinks

Rust Ale
Thin, sour brown ale served in a clean mug.
3 cp
Cheap Whiskey
Harsh grain spirit with a smoky finish.
5 cp
Red Lantern Cider
Cloudy, sharp cider sold cheaply by the cup. Stronger than it tastes.
4 cp
House Red
Yesterday’s wine from City-tier establishments, mixed together.
7 cp

Food

Second-Hand Sausage
A thick fried sausage made from scavenged cooked meats collected from City-tier kitchens, minced with onions, herbs and enough seasoning to discourage investigation.
1 sp
Yesterday’s Pie
Pastry filled with chopped recovered meat, gravy and root vegetables. The exact contents will vary.
1 sp 5 cp
Rich Man’s Hash
Scavenged roast meat, potatoes, onions and leftover vegetables fried together on a hot plate until their previous identities become irrelevant.
1 sp 2 cp
End-of-Night Stew
A constantly changing pot of meat, beans, vegetables and gravy. Cheap, hot and considerably safer early in the evening.
1 sp
Dripping Bread
Thick bread fried in collected roast drippings and served with salt and onions.
5 cp
Cheese Ends & Pickles
A plate of hard cheese trimmings, pickled onions and stale bread softened near the hearth.
7 cp
Red Lantern Fry-Up
One egg, one scavenged sausage, fried potatoes and bread.
2 sp
Sweet Scraps Pudding
Stale cake, bread ends and dried fruit baked together with milk, sugar and spice of the day.
8 cp

Lodgings

Common Room Floor
A patch of floor near the hearth after closing. No bedding, no guarantees and absolutely no refunds.
4 cp
Shared Bunk
A narrow bed in a crowded upstairs room with a blanket of uncertain age and somewhere nearby to put your boots.
2 sp
Private Room
A small lockable room containing a bed, chair and washbasin. The lock generally works.
5 sp
Secure Chest
A heavy chest behind the bar for valuables. The bartender keeps the only key and has survived several attempts to argue about this arrangement.
8 cp
Stable Space
A covered corner of the rear yard with water and whatever hay has not already been eaten.
3 sp

 

Encounters

In Aranthaes Wynds, there’s no such thing as a quiet drink. Roll d10 for possible encounters…

  1. A group of 4 (1d4) drunken mercenaries causing a ruckus in the common room.
    Mercenaries: AC 15, HP 35, longsword (1d8+2), chainmail armor.
  2. A group of 3 (1d6) shady merchants huddled around a table, trading illicit goods.
    Merchants: AC 12, HP 25, dagger (1d4), leather armor.
  3. A group of 5 (1d10) gamblers crowded around a table, playing a high-stakes game of cards.
    Gamblers: AC 11, HP 15 each, dagger (1d4), leather armor.
  4. A group of 4 (1d6) halfling thieves quietly plotting a heist.
    Thieves: AC 13, HP 20 each, short sword (1d6), leather armor.
  5. A group of 3 (1d4) smugglers making a deal with a shady merchant in the back room.
    Smugglers: AC 14, HP 25 each, short sword (1d6), leather armor.
  6. A group of 5 (1d8+1) rowdy sailors belting out sea shanties and drinking heavily.
    Sailors: AC 12, HP 20 each, fists (1d4).
  7. A group of 4 (1d6+2) disreputable-looking locals drinking and smoking at the bar.
    Locals: AC 11, HP 15 each, club (1d6), no armor.
  8. A pair of bounty hunters discussing their latest quarry in hushed tones.
    Bounty hunters: AC 13, HP 25 each, hand crossbow (1d6), leather armor.
  9. A group of 6 (1d6+2) rowdy patrons drinking heavily in the corner of the inn.
    Patrons: AC 12, HP 10, unarmed
  10. A group of 3 (1d4+1) thieves discussing a recent heist they pulled off.
    Thieves: AC 13, HP 25, short sword (1d6), leather armor