Vedira was born to a elven father and a teifling mother, both of whom were members of the Aranthaes thieves’ guild. From an early age, she learned the ways of the underworld and quickly showed a natural talent for thievery and deception.

As she grew older, she became known for her ability to get in and out of even the most heavily guarded locations without detection, earning her a reputation as one of the best rogues in the city. However, she has also gained a reputation as a bit of a loose cannon, with a tendency to act on impulse and disregard the orders of her superiors in the guild. Despite this, she has managed to stay alive and free, and continues to use her skills to make her way in the world.

Appearance: Vedira has striking features that betray her mixed heritage, with patches of silver scaled skin on an otherwise elven face and small horns from her teifling parentage hidden beneath her flowing jet-black hair. She has brooding gray eyes under a dark brow, with a lithe build and an almost feline grace to her movements. She wears dark leather armor and carries herself with a quiet confidence that suggests she is always sizing up her surroundings.

Name: Vedira Arajeon
Race: Half-elf / half-teifling
Gender: Female
Class: Rogue
Level: 6

Ability Scores:

Strength: 12 (+1)
Dexterity: 18 (+4)
Constitution: 14 (+2)
Intelligence: 16 (+3)
Wisdom: 10 (+0)
Charisma: 12 (+1)

Skills:

Acrobatics: +7
Athletics: +3
Deception: +3
Insight: +2
Intimidation: +3
Investigation: +7
Perception: +4
Performance: +3
Persuasion: +3
Sleight of Hand: +7
Stealth: +7

Equipment:

Rapier
Shortbow with 20 arrows
Leather armor
Thieves’ tools
50 feet of hempen rope
Grappling hook
Backpack
Bedroll
Rations (5 days)
Waterskin

Abilities:

Expertise: Vedira is an expert in the skills of Investigation and Sleight of Hand, doubling her proficiency bonus when using these skills.
Sneak Attack: Vedira deals an extra 3d6 damage when she hits a target with a finesse or ranged weapon and has advantage on the attack roll, or when an enemy of the target is within 5 feet of it and the target is not incapacitated.
Cunning Action: Vedira can take a bonus action on each of her turns to take the Dash, Disengage, or Hide action.
Thieves’ Cant: Vedira knows the secret language of thieves and can communicate with other members of the criminal underworld.
Hellish Resistance: Vedira has resistance to fire damage due to her teifling heritage.