Eryndor is Lord Commander of Aranthaes City Guard. She was born and raised in Aranthaes and has dedicated her life to protecting the city and its people.

Eryndor trained in the ways of combat and the tenets of her faith from a young age, and being taught by legendary commander Godwin Harewood, she quickly rose through the City Guard’s ranks. She is known for her devotion to justice and her willingness to lay down her life for the greater good.

She is solely focused on her duties as the leader of the Aranthaes city guard and her devotion to her goddess, Lady Bune, is expressed through her actions and her unwavering dedication to justice and protecting the citizens of Aranthaes.

She is a tall and muscular woman with blonde hair and deep hazel eyes. She wears gleaming golden armor adorned with the symbol of Lady Bune, a three headed dragon. Her sword and shield are both masterfully crafted and similarly adorned with the symbol of her faith.


Strength: 18 (+4)
Dexterity: 18 (+4)
Constitution: 14 (+2)
Intelligence: 14 (+2)
Wisdom: 16 (+3)
Charisma: 18 (+4)
Armor Class: 30
Hit Points: 95

Class and Abilities:

Class: Paladin 11th Level (Oath of Devotion)
Divine Smite: When Eryndor hits with a melee weapon attack, she can expend a spell slot to deal extra radiant damage to the target.
Lay on Hands: Eryndor can heal wounds by touch, restoring up to 55 hit points. Alternatively, she can expend 5 hit points to cure a disease or neutralize a poison.
Aura of Protection: Eryndor and friendly creatures within 10 feet of her gain a bonus to saving throws equal to her charisma modifier (+4).
Cleansing Touch: Eryndor can use an action to end one spell on herself or on one willing creature she touches.
Improved Divine Smite: Eryndor’s melee weapon attacks now deal an extra 1d8 radiant damage.
Aura of Courage: Eryndor and friendly creatures within 10 feet of her can’t be frightened while she is conscious.


Magical plate armor “Skin of the Dragon Queen” (+5)
Magical shield “Bune’s Love” (+4)
+3/+6 Magical Longsword (+2d6 fire damage)- “Justice’s Wrath”

Eryndor’s most treasured possession is a magical weapon, given to her personally by Holy Mother. It is a (+3) longsword named Justice’s Wrath. The sword is finely crafted with a silver blade and gold hilt, and it is adorned with emeralds that glow faintly in the presence of evil. Justice’s Wrath has the ability to detect evil within a 60-foot radius, and it deals extra damage to evil creatures (+6), with a 1 in 4 chance of delivering a critical hit on a successful strike, where it will deliver an additional 2d6 fire damage. Additionally, once per day, the sword can cast the spell “Banishment” on an evil creature, immediately sending it back to its place of origin.



Spells (Paladin level 11, Wisdom spellcasting modifier +3, spell save DC 15, spell attack bonus +7):

1st Level: Bless, Cure Wounds, Detect Evil and Good, Shield of Faith
2nd Level: Aid, Find Steed, Lesser Restoration, Magic Weapon
3rd Level: Aura of Vitality, Dispel Magic, Revivify
4th Level: Banishment, Death Ward, Locate Creature
5th Level: Destructive Wave, Dispel Evil and Good, Raise Dead