The Bloodied Mace is a popular inn located in the heart of Aranthaes Wynds, catering specifically to adventurers and other travelers who are seeking out companions for their campaigns. The building is large and imposing, with a timber-frame and plastered front and a wooden sign above the entrance depicting a mace stained with blood.

Inside, the common room is bustling with activity, with adventurers from all walks of life gathered around tables, sharing stories and making plans for their next quest. The decor is rugged and rustic, with animal skins and weapons hanging on the walls, and a roaring fire in the hearth providing warmth and light.

The owner of The Bloodied Mace is a seasoned adventurer himself, a middle-aged man named Tordek who wears a suit of battered chainmail and carries a broadsword at his side. He is a friendly and affable host, always eager to regale his customers with tales of his own adventures, and to offer advice and guidance to those who seek it.

The staff at The Bloodied Mace are all experienced adventurers as well, hired by Tordek for their knowledge and expertise. They are friendly and outgoing, always willing to strike up a conversation or lend a hand to those in need. The service at the inn is prompt and attentive, with food and drink served quickly and efficiently.

Prices at The Bloodied Mace are a bit higher than at other inns in Aranthaes Wynds, reflecting the quality of the accommodations and the expertise of the staff. Rooms are available for a few gold pieces a night, and food and drink are available for a few silver pieces. Despite the higher prices, The Bloodied Mace is a popular destination for adventurers and other travelers, drawn by the camaraderie and sense of community that permeates the inn.

Encounters

In Aranthaes Wynds, there’s no such thing as a quiet drink. Roll d10 for possible encounters…

  1. A group of 4 (1d6+1) merchants making deals.
    Merchants: AC 12, HP 25, dagger (1d4), leather armor.
  2. A pair of lovers engaged in a heated argument in the corner booth.
    Lovers: AC 12, HP 15 each, fists (1d4).
  3. A heavily armed group of 3 (1d4) adventurers discussing their next mission.
    Adventurers: AC 16, HP 40 each, longsword (1d8+3), chainmail armor.
  4. A trio of street performers putting on a lively show for the inn’s patrons.
    Performers: AC 10, HP 15 each, various improvised weapons.
  5. A well-dressed nobleman conducting business with a group of associates in the corner booth. Nobleman: AC 12, HP 25, rapier (1d8), leather armor.
  6. A pair of bounty hunters discussing their latest quarry in hushed tones.
    Bounty hunters: AC 13, HP 25 each, hand crossbow (1d6), leather armor.
  7. A lone bard performing for tips in the corner of the inn.
    Bard: AC 10, HP 8, lute (1d4), common clothes
  8. A wealthy merchant drinking wine and boasting about his latest business deals.
    Merchant: AC 12, HP 25, dagger (1d4), fine clothes
  9. A mysterious figure (Ginerva) shrouded in a cloak, sitting alone in a dark corner of the inn.
    See Major Character page.
  10. A pair of City Guards enjoying a drink after a long shift.
    Guards: AC 17, HP 50, shortsword (1d6+2), chain mail