The Magical Heart of the Wynds

Emporium of the Magi is a tall, twisted building located in the heart of Aranthaes Wynds. Its walls are made of timber and plaster, and it stands four stories tall, with precarious balconies and bay windows overlooking the bustling streets below.

The shop’s sign is carved from dark wood and gilded with gold leaf, depicting a stylized wand and a pair of ancient runes.

Inside, the Emporium is a wonderland of magical items, artifacts, and rare curiosities. Shelves made of dark wood line the walls, each laden with glittering gems, mysterious scrolls, and powerful enchanted items. The air is thick with the scent of incense, and the sound of chanting and the flicker of magical flames can be heard and seen throughout the shop.

The Emporium’s owner is a tall and regal-looking elf named Arcturius, who is renowned for his vast knowledge of the arcane arts and his ability to procure the most powerful and exotic magical items from across the land. He is often found seated at a large desk, surrounded by books and scrolls, intently studying some new and ancient spell.

Arcturius employs a staff of skilled wizards, enchanters, and alchemists who can be seen busily crafting and identifying magical items, mixing potions, and inscribing ancient runes. Their services do not come cheap, but they are among the best in the land.

The Emporium of the Magi is a popular destination for wealthy and powerful adventurers, who come seeking powerful magical artifacts and items to aid them in their quests and adventures. The prices for the most powerful items can reach the tens of thousands of gold pieces, while even the smallest of enchanted items can fetch a few hundred gold pieces. Wealthy true-born tiefling and heir to the Drak banking empire Damaia Drak is a regular customer.

Visitors to the Emporium should be warned, however, that the magical energies within can be overwhelming to the uninitiated, and only those with a strong will and a deep understanding of the arcane should attempt to navigate the shop’s many wonders.
 

Enchanted Weapons

Weapon +1
A finely crafted sword, axe, spear, bow or other suitable weapon permanently enchanted for superior accuracy and force.
1,800 gp
Weapon +2
A powerful enchanted weapon individually balanced and finished to the purchaser’s specifications.
8,500 gp
Flame-Touched Blade
An enchanted melee weapon that can be commanded to shed warm light and deal an additional 1d4 fire damage on a hit.
4,200 gp
Frost-Etched Blade
A pale steel weapon that remains cold to the touch and deals an additional 1d4 cold damage on a hit.
4,200 gp
Silent Bow
A beautifully made longbow whose string and limbs make almost no sound when fired.
2,600 gp
Returning Dagger
A balanced throwing dagger that magically returns to the wielder’s hand at the end of the turn after being thrown.
1,900 gp
Silvered Spellblade
A master-crafted silvered longsword engraved with arcane channels, functioning as both weapon and arcane focus.
1,200 gp

Enchanted Armor & Protection

Armor +1
A suit of suitable armor enhanced with protective enchantments and individually fitted by Emporium armourers.
2,800 gp
Shield +1
An enchanted shield of steel, hardwood or exotic material providing superior magical protection.
2,200 gp
Mithral Chain Shirt
Exceptionally light mithral mail, comfortable enough for extended wear and almost invisible beneath loose clothing.
1,600 gp
Mithral Chain Mail
Full mail made from featherlight mithral links, eliminating much of the encumbrance associated with ordinary chain.
2,400 gp
Mithral-Weave Garments
Fine mithral mesh sewn between layers of tailored clothing, providing protection comparable to light armor while appearing entirely unarmoured.
2,200 gp
Wardweave Coat
An elegant long coat reinforced with hidden arcane stitching. Functions as studded leather armor +1.
2,600 gp
Ring of Protection
A finely crafted enchanted ring providing a +1 bonus to Armor Class and saving throws.
5,000 gp
Cloak of Protection
A deceptively simple cloak woven with protective magic, granting +1 to Armor Class and saving throws.
4,500 gp
Elemental Ward Brooch
A gold or silver brooch attuned to one element. Once per long rest, the wearer may gain resistance to fire, cold, lightning or acid damage for 1 minute, chosen when purchased.
3,800 gp

Wands, Rods & Staves

Wand of the War Mage +1
A polished wand designed to improve the accuracy of spell attacks and overcome some magical resistance.
1,800 gp
Wand of the War Mage +2
A superior version commissioned by experienced battle mages.
7,500 gp
Wand of Magic Detection
A slender wand capable of detecting nearby magical auras several times each day.
1,200 gp
Wand of Secrets
A short darkwood wand that reacts when concealed doors or traps lie nearby.
900 gp
Wand of Web
A pale wand carved with spiderweb patterns, capable of creating restraining magical webs.
3,500 gp
Rod of the Pact Keeper +1
A carefully attuned arcane rod improving a warlock’s spell attacks and spell save DC.
2,800 gp
Staff of Healing
A silver-bound staff storing restorative magic for experienced healers and clerics.
6,500 gp
Staff of Charming
An elegantly carved staff carrying powerful enchantment magic.
8,000 gp

Rings, Amulets & Jewellery

Ring of Warmth
A gold ring that keeps the wearer comfortable in ordinary cold and protects against more dangerous extremes.
1,900 gp
Ring of Swimming
A blue enamel ring enchanted to greatly improve swimming speed.
1,400 gp
Ring of Water Walking
A silver ring engraved with waves that allows the wearer to walk across liquid surfaces.
2,700 gp
Amulet of Health
A powerful ruby-set amulet reinforcing the wearer’s vitality.
9,000 gp
Periapt of Wound Closure
A dark red gemstone pendant that stabilises the dying and improves natural healing.
3,200 gp
Brooch of Shielding
A silver brooch protecting its wearer against force damage and certain magical missiles.
3,800 gp
Necklace of Adaptation
An elegant pendant allowing its wearer to breathe normally in hostile or contaminated environments.
5,500 gp

Cloaks, Boots & Enchanted Clothing

Boots of Elvenkind
Soft enchanted boots that greatly reduce the sound of the wearer’s footsteps.
1,700 gp
Cloak of Elvenkind
A finely woven cloak that shifts subtly in colour and helps conceal its wearer from observation.
3,500 gp
Boots of Striding and Springing
Magical boots that steady the wearer’s pace and greatly enhance jumping ability.
2,600 gp
Boots of Levitation
Soft black boots capable of lifting the wearer vertically into the air.
6,000 gp
Slippers of Spider Climbing
Fine slippers enchanted to grip walls and ceilings like level ground.
5,200 gp
Gloves of Swimming and Climbing
Supple leather gloves granting remarkable grip in water and on difficult surfaces.
2,800 gp
Aranthaen Comfortweave Outfit
A complete magically tailored outfit that remains comfortably warm or cool in ordinary weather and resists stains, wrinkles and light rain.
650 gp
High Aranthaen Presence Gown or Suit
Magically tailored couture that subtly enhances posture, movement and presentation. Grants +1 to Charisma checks made in formal social environments while the complete outfit is worn.
4,500 gp

Potions

Potion of Healing
Authenticated restorative draught bearing the Emporium seal.
90 gp
Potion of Greater Healing
A stronger restorative potion suitable for experienced adventurers.
350 gp
Potion of Superior Healing
A powerful restorative draught prepared by senior alchemists.
1,200 gp
Potion of Climbing
Grants enhanced climbing ability for 1 hour.
180 gp
Potion of Water Breathing
Allows the drinker to breathe underwater for 1 hour.
420 gp
Potion of Invisibility
Renders the drinker invisible for a limited duration until the effect is broken.
3,500 gp
Potion of Speed
Temporarily accelerates movement, reactions and combat capability.
4,000 gp
Potion of Flying
Allows the drinker to fly for a limited duration.
5,500 gp

Scrolls

Cantrip Spell Scroll
Authenticated single-use scroll containing a commonly available cantrip.
50 gp
1st-Level Spell Scroll
A professionally prepared single-use spell scroll. Common spells usually available immediately.
150 gp
2nd-Level Spell Scroll
Prepared on premium parchment and individually sealed.
400 gp
3rd-Level Spell Scroll
Powerful adventuring and utility spells available from the secured scroll archive.
900 gp
4th-Level Spell Scroll
Advanced magic sold only after identity and magical competence are established.
2,000 gp
5th-Level Spell Scroll
Potent magic prepared by senior Emporium scribes and stored in warded cases.
4,500 gp
6th-Level Spell Scroll
Rare and highly regulated magic. Availability varies considerably.
9,000 gp

Spellcaster Equipment

Master Arcane Focus
A bespoke crystal, wand, rod, orb or staff created from premium materials and balanced specifically for its owner.
250 gp
Luxury Spellbook
Two hundred pages of premium arcane parchment bound in warded leather, with brass fittings and water-resistant enchantment.
350 gp
Self-Indexing Spellbook
A magically organised spellbook whose contents rearrange themselves into categories chosen by the owner.
900 gp
Endless Inkpot
A sealed silver inkpot that replenishes ordinary writing ink each dawn.
400 gp
Arcane Component Case
A warded travelling case with labelled compartments that keeps ordinary spell components dry, separated and protected.
300 gp

Utility Magic

Bag of Holding
A leather travelling bag containing an extradimensional storage space far larger than its exterior suggests.
1,500 gp
Immovable Rod
A seemingly ordinary iron rod that locks magically in place when activated.
2,000 gp
Driftglobe
A floating magical sphere capable of producing light and following its owner.
950 gp
Decanter of Endless Water
An ornate vessel capable of producing an extraordinary supply of fresh water on command.
2,800 gp
Sending Stones
A matched pair of polished stones allowing brief magical communication across great distances.
2,400 gp
Rope of Climbing
A magically responsive rope that moves and fastens itself on spoken command.
1,800 gp
Portable Hole
A carefully folded circle of enchanted cloth opening into a substantial extradimensional storage space.
9,500 gp

Aranthaen Magical Luxuries

Self-Warming Bedroll
A luxurious expedition bedroll that maintains a comfortable temperature throughout the night.
450 gp
Everclean Travelling Coat
A beautifully made coat that sheds ordinary dirt, mud and rain within minutes.
750 gp
Silent-Sole Boots
Elegant travelling boots enchanted to soften ordinary footsteps on hard surfaces.
900 gp
Perfume of Presence
A tiny bottle of magically responsive perfume that changes subtly to complement the wearer. One bottle lasts around thirty applications.
600 gp
Unfading Formalwear
A bespoke suit or gown that resists creasing, staining and fading while maintaining a freshly tailored appearance.
1,200 gp
Private Climate Cloak
An elegant cloak maintaining a comfortable pocket of air around the wearer in ordinary heat, cold, wind and rain.
1,600 gp

Services

Professional Identification
Full examination and written documentation of a magical item’s known functions by a qualified Emporium specialist.
100 gp
Advanced Arcane Examination
Detailed investigation of unusual, ancient or poorly understood magical objects using specialist laboratories.
500 gp+
Curse Examination
Specialist investigation intended to identify curses, possession, lingering magical influence or dangerous attunement effects.
750 gp+
Magical Item Commission
Consultation, design and construction of a bespoke enchanted item. A non-refundable design fee is payable before materials and enchantment costs.
1,000 gp+
Attunement Consultation
Private assistance establishing the safe use, limitations and likely interactions of a newly acquired magical item.
150 gp
Arcane Provenance Report
Research into an item’s maker, age, previous owners, known appearances and recorded magical history.
300 gp+
Secure Magical Storage
One week of storage within the Emporium’s warded vaults for a single magical item of ordinary size.
250 gp

 

Prized Items for Sale

The Emporium of the Magi dazzles the eye with wonders beyond imagining. Roll d10 to see which of Arcturius’ rare treasures might be newly on display for sale this week…

  1. A polished staff of darkwood capped with a sapphire, storing up to 3 levels of spells at once. 4,500 gp.
  2. A cloak woven from moonlight and spider silk, granting invisibility for 1 minute once per day. 7,200 gp.
  3. A crystal vial of phoenix tears, able to fully restore life to a slain creature if used within 1 hour of death. 12,000 gp.
  4. A silver circlet inscribed with runes of clarity, granting permanent telepathy with willing targets within 30 feet. 5,800 gp.
  5. A leather-bound tome that teaches one random 3rd-level spell when studied for a week. The text fades after use. 3,200 gp.
  6. A ring of shifting stars that allows the wearer to cast Plane Shift once per week. 15,000 gp.
  7. A shield made of dragon bone, glowing faintly, granting resistance to a single chosen damage type. 6,500 gp.
  8. A necklace of black pearls that can absorb and store incoming spells (up to 5 levels worth). 9,000 gp.
  9. A golden lantern that, when lit, reveals all illusions and invisible creatures within 60 feet. 8,400 gp.
  10. The Heart of Thal’Xir — a pulsing crimson crystal said to be a fragment of a slain archmage’s soul. Grants +2 to spell DCs but slowly corrupts the wielder. Priceless (Arcturius refuses to part with it lightly).