Alekto the Erinyes is the most imposing of Aranthaes’ three demonic protectors, with vast black and crimson wings, glowing red eyes and a towering stature.

She carries a large mace that crackles with infernal energy, and her armor is adorned with spikes and chains. Alekto is a fierce combatant and is not afraid to use brute force to achieve her goals. Despite her fearsome appearance and abilities, Alekto has become almost kind and loving in nature and could be on the cusp of another alignment change, following in the footsteps of her queen Lady Bune.

Alekto

Medium Humanoid (Erinyes, Fighter/Rogue 9/9), Neutral

Armor Class: 26
Hit Points: 320
Speed: 60ft / 30ft
STR
22 (+6)
DEX
24 (+7)
CON
20 (+5)
INT
18 (+4)
WIS
16 (+3)
CHA
18 (+4)
Saving Throws: Dark Devotion: Alekto has advantage on saving throws against being charmed or frightened. Strength: +10 (+6 +4) Dexterity: +13 (+7 +6) Constitution: +10 (+5 +5) Intelligence: +8 (+4 +4) Wisdom: +7 (+3 +4) Charisma: +8 (+4 +4)
Magic Resistance: Alekto has advantage on saving throws against spells and other magical effects.
Skills: Acrobatics: +14, Athletics: +12, Deception: +9, Insight: +10, Intimidation: +9, Perception: +10, Stealth: +14
Damage Resistances: Fire, Poison
Condition Immunities: Charmed, Poisoned
Senses:
Languages: Common, Elvish, Infernal, Abyssal, Orc
Challenge: 9 Prof Bonus: +6
Special Abilities

Devil’s Sight: Alekto can see normally in darkness, both magical and non-magical, to a distance of 120 feet.
Innate Spellcasting: Alekto’s innate spellcasting ability is Charisma. She can cast the following spells – At will: darkness, fly, detect magic, shield, fireball, and wall of fire – 1/day: teleport
Magic Resistance: Alekto has advantage on saving throws against spells and other magical effects.
Magic Weapons: Alekto’s weapon attacks are considered magical for the purpose of overcoming resistance and immunity to non-magical attacks and damage.
Multiattack: Alekto can make three attacks per round with her mace and whip.

Equipment

Mace +4, Whip +2, Plate Armor +2, Amulet of Health: Alekto’s hit point maximum is increased by 50 while she wears this amulet.

Note: Nothing is set in stone, these are only suggested and partial details because Aranthaen characters are simply canvases for DMs to make their own!

Even though she is the youngest of the group, Alekto is the leader of Holy Mother‘s 3 Erinyes bodyguards, charged with protecting the figurehead of the Aranthaen church at all costs. When angered her infernal origins come to the fore and her fury is well-known among Aranthaes’ enemies – at least those who lived to tell the tale.

Gaera, Tisi, and Alekto are skilled in the art of stealth and invisibility, allowing them to blend in with the crowd and avoid drawing attention to themselves. They also have the ability to project an aura of calm and comfort, which can help put people at ease and make them more receptive to Holy Mother’s message.

In addition, they use their combat skills and powerful demonic magic to protect Holy Mother from any threats that may arise. They remain vigilant at all times, scanning the crowd for any potential danger and swiftly moving to intercept any attacks. They are also skilled at working together as a team, with each Erinyes covering a different area or approach to ensure that no threats go unnoticed.

Overall, they strike a delicate balance between being visible enough to deter potential attackers, but not so visible that they frighten or intimidate the worshippers.