Nolourra CoaljawNolourra Coaljaw was born off-island into a proud clan of dwarves that were renowned for their skill in mining and metalworking. She was raised to be a miner and was trained in the art of blacksmithing from a young age.

However, Nolourra never felt satisfied with a life spent entirely underground, and yearned for adventure and excitement beyond the confines of her clan’s tunnels.

One day, Nolourra received a visit from a wandering dwarven warrior who regaled her with tales of battles fought in distant lands. The tales lit a fire in Nolourra’s heart, and she knew that she could never be content with the life of a simple miner. She begged the warrior to take her on as an apprentice, and he agreed, training her in the art of combat and the use of weapons.

Nolourra spent years travelling with her mentor, fighting in battles and honing her skills as a warrior. Eventually, the two parted ways, and Nolourra set out for Aranthaes, determined to make a name for herself as a fighter. She has since gained a reputation as a fierce and skilled warrior, and her services are much sought after by those who can afford them.

Nolourra Coaljaw

Medium Humanoid (Dwarf, Fighter: Level 6), Lawful Neutral

Armor Class: 18 (Chain Mail + Shield)
Hit Points: 62 (6d10+18)
Speed: 25ft.
STR
18 (+4)
DEX
14 (+2)
CON
16 (+3)
INT
10 (0)
WIS
12 (+1)
CHA
8 (-1)
Saving Throws: Strength +7, Constitution +6
Skills: Athletics +7, Intimidation +2, Perception +4, Survival +4
Damage Resistances: Poison (Dwarven Resilience)
Condition Immunities:
Senses: Darkvision 60 ft., Passive Perception 14
Languages: Common, Dwarvish
Challenge: 5 Prof Bonus: +3
Actions

Multiattack. Nolourra makes two melee attacks with her greataxe or hand axes.
Greataxe. +7 to hit, reach 5 ft., one target. Hit: 11 (1d12+4) slashing damage (reroll 1s and 2s, Great Weapon Fighting).
Hand Axe. +7 to hit, reach 5 ft. or range 20/60 ft., one target. Hit: 6 (1d6+4) slashing damage.
Action Surge (1/rest). Nolourra can take an additional action on her turn.
Second Wind (1/rest). Bonus action; regain 1d10+6 HP.
Indomitable (1/rest). Nolourra can reroll a failed saving throw.

Features

Dwarven Resilience. Advantage on saving throws against poison and resistance to poison damage.
Fighting Style (Great Weapon Fighting). Reroll damage dice of 1 or 2 when wielding a two-handed weapon.
Extra Attack. Nolourra can attack twice when she takes the Attack action.

Equipment

Greataxe, Hand Axes (x2), Chain Mail, Shield, Smith’s Tools, Backpack, Bedroll, Rations (5 days), Waterskin

Note: Nothing is set in stone, these are only suggested and partial details because Aranthaen characters are simply canvases for DMs to make their own!