ValtorValtor is a dragonborn sorcerer from the distant eastern lands, where his people live among mist-shrouded mountains and ancient shrines dedicated to dragon ancestors. He carries himself with a calm, formal dignity, speaking little but always with purpose. Strangers in Aranthaes whisper that he came across the sea not for wealth, but to pursue a vision of fire and storm that guided him away from his homeland.

Though outwardly disciplined, Valtor is driven by a restless hunger for mastery of elemental forces. His fire-wreathed magic has already earned him notoriety in the city, where locals speak of the “storm-blooded dragonborn” with a mix of awe and fear. He works as a wandering spellcaster-for-hire, but his motives remain opaque – whether he seeks allies, knowledge, or simply power, only Valtor knows.

Valtor

Medium Humanoid (Dragonborn, Sorcerer: Level 10), Neutral

Armor Class: 14 (Draconic Resilience)
Hit Points: 75 (10d6+20)
Speed: 30ft.
STR
8 (-1)
DEX
14 (+2)
CON
12 (+1)
INT
16 (+3)
WIS
10 (0)
CHA
20 (+5)
Saving Throws: Constitution +5, Charisma +9
Skills: Arcana +7, Deception +9, Insight +4, Persuasion +9
Damage Resistances: Fire (Draconic Bloodline)
Condition Immunities:
Senses: Darkvision 60 ft., Passive Perception 10
Languages: Common, Draconic, one Eastern dialect
Challenge: 9 Prof Bonus: +4
Actions

Dagger. +6 to hit, reach 5 ft., one target. Hit: 5 (1d4+3) piercing damage.
Breath Weapon (Fire). 30 ft. line (5 ft. wide), DC 17 Dex save, 36 (12d6) fire damage on failure, half on success (usable once per short or long rest).
Spellcasting. Valtor is a 10th-level spellcaster (Charisma +9 to hit, spell save DC 17). His known spells include:
Cantrips (at will): Fire Bolt, Mage Hand, Minor Illusion, Prestidigitation
1st (4 slots): Chromatic Orb, Shield, Thunderwave
2nd (3 slots): Dragon’s Breath, Scorching Ray
3rd (3 slots): Fireball, Lightning Bolt
4th (3 slots): Wall of Fire, Greater Invisibility
5th (2 slots): Hold Monster, Cone of Cold
Metamagic. Quickened Spell, Twinned Spell.

Equipment

Wand carved from dragonbone, finely worked dagger, enchanted robes embroidered with storm motifs, spellbook of foreign design, small lacquered box containing incense and charms from his homeland

Note: Nothing is set in stone, these are only suggested and partial details because Aranthaen characters are simply canvases for DMs to make their own!