The Best Food on the Island
The Restaurant Quarter is one of the crown jewels of Aranthaes, a district where fine dining, luxurious inns, and refined indulgence define every cobbled street. Grand stone facades rise above the boulevards, carved with intricate reliefs and adorned with balconies where diners sip wine while overlooking the bustle below.
From sunrise to midnight, the air here is alive with the aromas of roasting meats, baking bread, and exotic spices drifting from open kitchen windows. Merchants and nobles dine beside adventurers flush with coin, and the constant chatter of patrons is matched by the music of street performers who know that generous tips come easiest here.
Famed Dining Establishments
The district is defined by its culinary excellence. The Silver Fish is perhaps the most renowned, a palatial seafood restaurant whose velvet seats and crystal chandeliers are the setting for some of the richest meals in the realm. Fenton, the halfling chef, is a celebrity in his own right, known as much for his booming laugh as his unmatched skill with a knife.
At the other end of the spectrum lies the Cat’s Cradle, a lively tavern famous for stews, roasts, and hearty fare. Its long benches, open hearth, and flowing ale make it a favorite gathering spot for adventurers and working folk alike, where laughter and stories carry late into the night.
Inns and Accommodations
Not only a place to dine, the Restaurant Quarter offers some of the city’s finest lodgings. The Crown Jewel Inn sprawls across an entire block, offering opulent rooms with four-poster beds, marble fireplaces, and a rooftop terrace that looks across the skyline of Aranthaes. Wealthy families and visiting dignitaries often compete for its best suites.
For those seeking discretion and luxury in equal measure, the Haven caters to the city’s elite. Its boutique suites come with private balconies and heated bathing chambers, attended by personal concierges. Hidden beyond the common rooms lies an exclusive members’ club where exotic amenities and entertainments are whispered about but never advertised.
Atmosphere
The Restaurant Quarter is equal parts refinement and rivalry. Chefs compete fiercely for recognition, posting bards outside to sing of their menus, while innkeepers guard their reputations with equal zeal. The streets gleam with lanternlight at night, laughter drifting from balconies, though behind closed doors there are whispers of secret deals, poisoned chalices, and chefs sabotaging rivals’ supplies.
Encounters
The Restaurant Quarter dazzles with fine food and glittering company, but beneath the aromas of roasting meat and spiced wine, trouble is never far. Roll d10 for possible encounters…
- A heated argument breaks out between two rival chefs in the street, each accusing the other of theft or sabotage.
Chefs (2): AC 10, HP 9, knives (1d4), aprons. - A troupe of street performers entertains a growing crowd, while a thief works the pockets of distracted onlookers.
Thief: AC 12, HP 8, dagger (1d4), rags. - A group of wealthy patrons stagger drunkenly into the street, singing bawdy songs and demanding more wine.
Revelers (1d4+2): AC 10, HP 7, improvised weapons (1d4). - A noble’s carriage clogs a narrow lane, servants shouting at pedestrians to make way.
Steward: AC 11, HP 9, dagger (1d4), livery. - A delivery cart overturns, spilling crates of fine wine and exotic spices across the cobblestones.
Hazard: DC 13 Dexterity save to avoid slipping in the mess. - A pair of rival food critics loudly debate the merits of competing restaurants, drawing a curious crowd.
Critics (2): AC 11, HP 8, quill daggers (1d4), robes. - A pickpocket makes a grab for a coin purse, vanishing into the crowd of diners if not pursued.
Pickpocket: AC 12, HP 8, dagger (1d4), cloak. - A stray dog darts between tables outside, snatching bread and causing chaos as servers and patrons chase it.
Dog: AC 12, HP 6, bite (1d4). - A sudden rain shower sends diners rushing for cover, and arguments break out over space beneath the awnings.
Hazard: crowding and confusion may escalate into a scuffle. - A cloaked stranger offers to sell “rare ingredients” to passing adventurers, insisting they are fresh from distant lands.
Stranger: AC 12, HP 10, shortsword (1d6), leather armor.