The Cat’s Cradle is where prosperous City Tier residents go when they want to feel as though they are eating somewhere simple.

Its long oak benches, open hearths and crowded tables suggest an old neighbourhood tavern, but the illusion is carefully maintained. The timber is polished, the pewter spotless, the ale excellent, and the enormous iron pots hanging over the fire contain stews made with prime cuts of meat rather than scraps. Thick roasts arrive with glazed roots, fresh bread and rich gravies, while pies emerge from the kitchens large enough to feed a table.

The Cradle prides itself on warmth rather than refinement. There are no hushed dining rooms or hovering servants here; patrons pour ale from shared jugs, strangers squeeze together along benches, and musicians frequently take possession of a corner as the evening grows louder. City merchants, craftsmen, clerks, adventurers and prosperous shopkeepers come precisely because nobody is expected to behave as though dinner is a negotiation.

Among its wealthier clientele, the Cat’s Cradle has acquired a reputation for being “properly Aranthaen” — hearty, unpretentious and reassuringly traditional. Few of those making the claim would dream of seeking the genuine article in the Wynds.

That contradiction is part of its charm. The Cat’s Cradle offers all the pleasures of rougher city life — roaring fires, overflowing plates, loud stories and communal drinking — without any of its discomforts. The ale is dependable, the watch passes regularly outside, the coats remain where they are hung, and nobody wakes the following morning wondering where their purse went.

 

Drinks

Cradle House Ale
A rich amber ale brewed for the tavern and served in heavy tankards. Smooth, malty and considerably better than its rustic presentation suggests.
8 sp
Dark Hearth Ale
A deeper roasted ale with notes of caramel and spice, particularly popular with the evening crowd.
1 gp
Spiced Orchard Cider
Dry apple cider warmed with cinnamon, clove and honey and served in stoneware mugs.
9 sp
House Red Wine
A very respectable local red poured generously and described by regulars as “nothing fancy,” despite being better than most Wynds taverns could afford to stock.
2 gp
Honey Mead
Golden island mead, sweet but balanced, served by the cup or in shared jugs.
1 gp 2 sp
Draktun Pine Mead
A pale northern mead infused with young pine tips and herbs, resinous and refreshing.
1 gp 5 sp
Tea, Coffee or Herbal Infusion
Served in proper ceramic pots with cream, honey and fresh hot water brought without being asked.
6 sp

From the Hearth

Cradle Beef & Barley Stew
Slow-cooked prime beef with barley, onions and root vegetables, served in a deep bowl with thick slices of fresh bread.
2 gp 5 sp
Roast Chicken with Honeyed Roots
Half a herb-roasted chicken with carrots, parsnips, onions and rich pan gravy.
3 gp
Slow-Roasted Pork & Apples
Tender pork with crisp crackling, baked apples, mustard greens and buttery potatoes.
3 gp 5 sp
Hearth-Roasted Lamb
Thick slices of island lamb with rosemary gravy, roasted roots and mint sauce.
4 gp
Steak, Onions & Dripping Potatoes
A generous cut of beef with caramelised onions and potatoes roasted in beef dripping. Proudly uncomplicated and exceptionally good.
5 gp
Gamekeeper’s Pie
A deep pastry pie filled with venison, mushrooms, herbs and dark gravy, served with buttered greens.
4 gp

Traditional Favourites

Traditional Aranthaen White Fish Sharing Platter
Boneless pieces of delicate white fish roasted in butter, lemon and herbs, served with warm bread and sharp green sauce. As tradition requires, diners feed the person opposite them by hand; doing otherwise is regarded as both unlucky and rather joyless.
7 gp for two
Cradle Fish Pie
White fish, smoked fish and prawns beneath buttery mashed potatoes with leeks, cream and browned cheese.
3 gp 5 sp
Sausages, Mash & Onion Gravy
Three large pork sausages over whipped potatoes with a deeply savoury onion gravy.
2 gp 5 sp
Steak & Ale Pudding
Slow-cooked beef and dark ale sealed beneath a soft suet crust and served with greens.
3 gp
Cheese & Onion Hearth Pie
A rich pie of mature cheese, sweet onions and herbs with crisp pastry and house pickles.
2 gp 2 sp
Cradle Ploughman’s Board
Cold meats, mature cheeses, pickled onions, chutneys, apples, warm bread and butter, artfully arranged to look as though nobody tried very hard.
4 gp for two

Large Plates & Sharing

Sunday Hearth Roast
A large serving of roast beef or lamb with potatoes, vegetables, gravy and fresh bread. Available every day despite the name.
5 gp
The Long Table
Roast meats, sausages, pies, vegetables, bread, pickles and gravy brought out in large dishes for the whole table to share.
9 gp per guest
Adventurers’ Supper
A deliberately excessive spread of roast meat, stew, potatoes, bread, cheese and ale intended for groups returning hungry from outside the city.
11 gp per guest

Desserts

Apple & Honey Pudding
Warm baked apples beneath a soft sponge crust, served with thick cream and island honey.
1 gp 5 sp
Sticky Date Pudding
A dense steamed pudding with warm caramel sauce and cultured cream.
1 gp 8 sp
Blackberry Crumble
Sharp berries beneath a buttery oat topping, served hot with cream or custard.
1 gp 5 sp
Cheese Board
A selection of local and imported cheeses with oat biscuits, fruit, honey and chutney.
3 gp

 
 

Encounters

The Cat’s Cradle is where prosperous Aranthaens come to loosen their collars, drink good ale and enjoy the carefully cultivated illusion of a rough old tavern. Its long tables attract merchants, adventurers, craftsmen and City Tier regulars, and by late evening almost everyone is louder than when they arrived. Roll d10 for possible encounters…

  1. A group of City merchants has ordered the Long Table and is enthusiastically pretending to eat like labourers. One of them has never encountered a bone in a roast before and is trying very hard not to admit it.
  2. A Wynds couple celebrating an anniversary have saved for months for dinner here. They are delighted by everything, especially the fact that the supposedly rustic tavern has table linen better than anything they own.
  3. Two adventuring parties recognise one another across the room and begin comparing recent exploits. Within minutes the stories are growing less plausible, the drinks are growing stronger, and several nearby tables have begun judging the competition.
  4. A musician near the hearth launches into a well-known drinking song. Half the room joins in immediately; the other half joins in one verse later after discovering they do not actually know the words as well as they thought.
  5. A prosperous City family has brought visiting relatives from overseas to experience “a real Aranthaen tavern.” Their guests are deeply impressed, while the server maintains heroic silence about the actual Wynds taverns less than a mile away.
  6. A heavily laden server emerges carrying three enormous Sunday Hearth Roasts at once. Someone backs their chair into the aisle at precisely the wrong moment, and several diners suddenly find themselves responsible for preventing a spectacular gravy disaster.
  7. A group at one end of a long bench orders the traditional white fish sharing platter. The diners opposite them are complete strangers, leading to a spirited argument over whether tradition technically requires everyone seated across the same table to participate.
  8. A well-dressed regular has had considerably more Dark Hearth Ale than intended and is loudly explaining that wealth has never changed them. Their valet, waiting patiently near the door, appears to have heard this speech before.
  9. A young merchant celebrating their first truly profitable year buys a round for everyone in the room. The gesture earns an enormous cheer, followed by the horrifying discovery of exactly how many people are currently inside the Cat’s Cradle.
  10. Dorven Drak is settled comfortably at one of the long tables with two friends, several empty tankards already gathered between them. His fine green cloak is hanging carelessly over the back of a chair, his sleeves are rolled up, and he appears considerably less polished than he does while conducting business. Dorven is laughing loudly, buying the next round and telling a story that becomes more outrageous each time one of his companions interrupts to correct him.