Robynne is head of The Red Cloaks. She was born to an elven mother and a human father, both of whom were notorious criminals in their own right. They were part of a bandit gang that operated on the outskirts of Aranthaes, preying on travellers and traders on the trade routes leading to the city.
Growing up, Robynne was trained in the art of thievery and deception by her parents and quickly became a skilled thief. She learned how to pick locks, pick pockets, and disable traps, and soon began leading her own gang of thieves.
As Robynne’s reputation grew, she started to become more ambitious. She began to target more lucrative targets, such as wealthy merchants and nobles, and soon her gang became known as the Red Cloak bandit brigade. They were feared throughout the region for their brutal tactics and their willingness to kill anyone who got in their way.
Robynne is now one of the most powerful crime lords in the region, with vast amounts of wealth and power at her disposal. She rules her gang with an iron fist, and those who cross her or fail her are dealt with swiftly and harshly.
Robynne
Medium Humanoid (Half-Elf, Rogue: Level 12), Chaotic Evil
Hit Points: 84 (12d8+24)
Speed: 30ft., climb 20ft.
14 (+2)
18 (+4)
12 (+1)
16 (+3)
10 (0)
14 (+2)
Skills: Stealth +14, Sleight of Hand +9, Acrobatics +9, Perception +5, Deception +7, Intimidation +9 (with Red Cloak), Thieves’ Tools +9
Damage Resistances: Poison (training and vials)
Condition Immunities: None
Senses: Darkvision 60 ft., Passive Perception 15
Languages: Common, Elvish, Thieves’ Cant
Challenge: 10 Prof Bonus: +4
Actions
Multiattack. Robynne makes two melee or ranged attacks.
Short Sword. +9 to hit, reach 5 ft., one target. Hit: 8 (1d6+5) piercing damage plus 14 (4d6) Sneak Attack damage if applicable.
Poisoned Dagger. +9 to hit, reach 5 ft., one target. Hit: 7 (1d4+5) piercing damage plus poison (DC 15 Con save, 10 poison damage and poisoned until end of next turn).
Sneak Attack. Once per turn, Robynne deals an extra 28 (8d6) damage on a weapon attack if she has advantage or an ally is within 5 feet.
Fast Hands. Robynne can use a bonus action to make a Sleight of Hand check, disarm a trap, pick a lock, or use an object.
Second-Story Work. Robynne’s climb speed is 20 ft., and she adds Dexterity modifier to jump distances.
Uncanny Dodge. When an attacker Robynne can see hits her with an attack, she halves the damage.
Evasion. When subjected to an effect that allows a Dex save for half damage, Robynne instead takes no damage on a success.
Reliable Talent. When Robynne makes an ability check with a skill she is proficient in, any roll of 9 or lower counts as 10.
Stroke of Luck (1/day). Robynne can turn a missed attack into a hit, or a failed saving throw into a success.
Equipment
Red Cloak (Magic Item). Grants +1 AC and advantage on Charisma (Intimidation) checks when dealing with Red Cloak members or asserting authority.
Short Sword, Poisoned Daggers, Thieves’ Tools, Poison Vials, Bag of Holding, Fine jewelry and valuables