Vedira ArajeonVedira was born to an elven father and a tiefling mother, both of whom were members of the Aranthaes thieves’ guild. From an early age, she learned the ways of the underworld and quickly showed a natural talent for thievery and deception.

As she grew older, she became known for her ability to get in and out of even the most heavily guarded locations without detection, earning her a reputation as one of the best rogues in the city. However, she has also gained a reputation as a bit of a loose cannon, with a tendency to act on impulse and disregard the orders of her superiors in the guild. Despite this, she has managed to stay alive and free, and continues to use her skills to make her way in the world.

Appearance: Vedira has striking features that betray her mixed heritage, with patches of silver scaled skin on an otherwise elven face and small horns from her tiefling parentage hidden beneath her flowing jet-black hair. She has brooding gray eyes under a dark brow, with a lithe build and an almost feline grace to her movements. She wears dark leather armor and carries herself with a quiet confidence that suggests she is always sizing up her surroundings.

Vedira Arajeon

Medium Humanoid (Half-Elf/Tiefling, Rogue: Level 6), Neutral (leaning Evil)

Armor Class: 15 (Leather Armor + Dex)
Hit Points: 48 (6d8+12)
Speed: 30ft.
STR
12 (+1)
DEX
18 (+4)
CON
14 (+2)
INT
16 (+3)
WIS
10 (0)
CHA
12 (+1)
Saving Throws: Dexterity +7, Intelligence +6
Skills: Acrobatics +7, Athletics +3, Deception +3, Insight +2, Intimidation +3, Investigation +7, Perception +4, Performance +3, Persuasion +3, Sleight of Hand +7, Stealth +7
Damage Resistances: Fire (tiefling heritage)
Condition Immunities:
Senses: Darkvision 60 ft., Passive Perception 14
Languages: Common, Elvish, Infernal, Thieves’ Cant
Challenge: 5 Prof Bonus: +3
Actions

Rapier. +7 to hit, reach 5 ft., one target. Hit: 8 (1d8+4) piercing damage.
Shortbow. +7 to hit, range 80/320 ft., one target. Hit: 7 (1d6+4) piercing damage.
Sneak Attack (1/turn). +3d6 damage on a hit if Vedira has advantage, or if an ally is within 5 ft. of the target and not incapacitated.

Features

Expertise. Vedira doubles proficiency on Investigation and Sleight of Hand checks.
Cunning Action. Vedira can Dash, Disengage, or Hide as a bonus action each turn.
Thieves’ Cant. She knows the secret language of thieves.
Hellish Resistance. Resistance to fire damage.

Equipment

Rapier, Shortbow with 20 arrows, Leather Armor, Thieves’ Tools, 50 ft. hempen rope, Grappling Hook, Backpack, Bedroll, Rations (5 days), Waterskin

Note: Nothing is set in stone, these are only suggested and partial details because Aranthaen characters are simply canvases for DMs to make their own!