GinervaGinerva is a young woman with vibrant red hair, freckles across her nose and cheeks, and deep gray eyes. She is lean and athletic, with a muscular build from years of outdoor training. She wears leather armor under a heavy cloak and carries a bow and a quiver of arrows on her back.

She is fiercely independent and loves the thrill of adventure. She has a love for animals and a deep respect for nature. Despite her tough exterior, she has a compassionate heart and will go out of her way to help those in need.

Ginerva

Medium Humanoid (Human, Ranger: Level 6), Neutral Good

Armor Class: 15 (Leather Armor + Dex)
Hit Points: 55 (6d10+18)
Speed: 30ft.
STR
14 (+2)
DEX
18 (+4)
CON
14 (+2)
INT
12 (+1)
WIS
16 (+3)
CHA
10 (0)
Saving Throws: Strength +5, Dexterity +7
Skills: Animal Handling +5, Athletics +4, Perception +5, Survival +5
Damage Resistances:
Condition Immunities:
Senses: Passive Perception 15
Languages: Common, Elvish
Challenge: 5 Prof Bonus: +3
Actions

Multiattack. Ginerva makes two attacks with her longbow or shortsword.
Longbow. +7 to hit, range 150/600 ft., one target. Hit: 8 (1d8+4) piercing damage.
Shortsword. +6 to hit, reach 5 ft., one target. Hit: 7 (1d6+4) piercing damage.
Favored Enemy (Orcs). Advantage on Survival checks to track orcs and on recalling information about them.
Natural Explorer (Forests). Difficult terrain doesn’t slow Ginerva’s group; remains alert to danger while traveling.

Spellcasting

Ginerva is a 6th-level ranger spellcaster (Wisdom spell save DC 14, +6 to hit with spell attacks).
1st level (4 slots): Hunter’s Mark, Goodberry, Cure Wounds, Ensnaring Strike
2nd level (2 slots): Pass without Trace, Spike Growth

Equipment

Longbow with 20 arrows, Shortsword, Leather armor, Backpack, Bedroll, Waterskin, Rations (5 days)

Note: Nothing is set in stone, these are only suggested and partial details because Aranthaen characters are simply canvases for DMs to make their own!

Ginerva was born into the small town of Bersh on the outskirts of Aranthas. From a young age, she displayed an impressive aptitude for archery and a love for the outdoors. Her parents were both hunters and taught her everything they knew about tracking and survival.

As she grew older, Ginerva felt restless and longed for adventure. She set out on her own, determined to make a name for herself as a ranger. She traveled far and wide, honing her skills and taking on various quests and missions.

During one particularly dangerous mission, Ginerva was badly wounded and left for dead. She was rescued by a group of rangers who nursed her back to health and took her under their wing. Ginerva found a sense of belonging with this group and became a loyal member.

However, tragedy struck when the group was ambushed by a band of orcs. Ginerva was the only survivor and was left with a deep sense of loss and guilt. She left the group and returned to her hometown, struggling to come to terms with what had happened.