Casrius grew up in the slums of Aranthaes Wynds. His parents died when he was young, leaving him to fend for himself on the streets. Casrius learned how to pick pockets and steal to survive, and eventually joined a gang of thieves in the city.
He quickly rose through the ranks and became one of the gang’s most skilled members. However, he grew tired of the constant danger and lack of respect he received from his fellow thieves.
Casrius decided to strike out on his own and use his skills to make a name for himself. He began taking on small jobs, such as stealing from wealthy merchants and pickpocketing unsuspecting travelers. Over time, Casrius built up a reputation as one of the best thieves in the city, feared by his enemies and respected by his allies.
Casrius
Medium Humanoid (Tiefling, Rogue: Level 5), Chaotic Neutral
Hit Points: 33 (5d8+5)
Speed: 30ft.
8 (-1)
16 (+3)
12 (+1)
14 (+2)
10 (0)
14 (+2)
Skills: Acrobatics +6, Deception +5, Investigation +5, Perception +3, Sleight of Hand +6, Stealth +6, Persuasion +5
Damage Resistances: Fire (tiefling heritage)
Condition Immunities: —
Senses: Darkvision 60 ft., Passive Perception 13
Languages: Common, Infernal, Thieves’ Cant
Challenge: 3 Prof Bonus: +3
Actions
Short Sword. +6 to hit, reach 5 ft., one target. Hit: 6 (1d6+3) piercing damage.
Shortbow. +6 to hit, range 80/320 ft., one target. Hit: 6 (1d6+3) piercing damage.
Sneak Attack (1/turn). +3d6 damage on a hit if Casrius has advantage, or if an ally is within 5 ft. of the target.
Features
Cunning Action. Casrius can Dash, Disengage, or Hide as a bonus action each turn.
Fast Hands. He can use his bonus action to disarm traps, pick locks, or pickpocket.
Second-Story Work. Gains climbing speed equal to walking speed; running jump distance increased.
Uncanny Dodge. As a reaction, halves damage from a visible attacker’s hit.
Equipment
Short Sword, Shortbow with 20 arrows, Leather Armor, Thieves’ Tools, Backpack, 50 ft. rope, Grappling Hook, 20 gp