Ghorza HeshGhorza Hesh is fiercely loyal to the city and the Aranthaes Merchant Police battalion she leads. She takes her job as commander of The Ironhearts very seriously and has a no-nonsense attitude when it comes to dealing with criminals.

Despite her tough exterior, she has a particularly soft spot for children and will go out of her way to protect them, wrecking havoc on anybody causing harm to the city’s younger citizens.

Ghorza stands at an imposing 6’5″ with broad shoulders and bulging muscles. Her skin is a deep olive color and her hair is kept in a tightly braided topknot. Her eyes are a piercing green, almost luminescent, and seem to glimmer with an inner fire. She wears a set of black leather armor with silver studs and a green cloak adorned with the crest of the merchant police. Her weapons of choice are a pair of silver short swords, which she wields with deadly precision. She is the elder sister of Urzul, her second-in-command.

Ghorza Hesh

Medium Humanoid (Half-Orc, Fighter: Level 10), Lawful Neutral

Armor Class: 17 (Studded Leather + Dex)
Hit Points: 95 (10d10+20)
Speed: 30ft.
STR
18 (+4)
DEX
16 (+3)
CON
14 (+2)
INT
12 (+1)
WIS
10 (0)
CHA
8 (-1)
Saving Throws: Strength +8, Constitution +6
Skills: Athletics +8, Intimidation +3, Perception +4, Investigation +5
Damage Resistances:
Condition Immunities:
Senses: Darkvision 60 ft., Passive Perception 14
Languages: Common, Orc
Challenge: 8 Prof Bonus: +4
Actions

Multiattack. Ghorza makes three melee attacks with her silver short swords.
Silver Short Sword. +8 to hit, reach 5 ft., one target. Hit: 8 (1d6+4) piercing damage.
Action Surge (1/rest). Ghorza can take an additional action on her turn.
Second Wind (1/rest). Bonus action; regain 1d10+10 HP.
Indomitable (1/rest). Reroll a failed saving throw.
Two-Weapon Fighting. Adds ability modifier to off-hand damage and can draw/stow two weapons on the same turn.

Features

Relentless Endurance (Half-Orc). When reduced to 0 HP but not killed, drop to 1 HP instead (1/long rest).
Savage Attacks (Half-Orc). On a critical hit with a melee weapon, add one additional damage die.

Equipment

Silver short swords (x2), Black studded leather armor, Cloak of the Ironhearts, Adventurer’s pack, Potion of Healing (x2), 500 GP

Note: Nothing is set in stone, these are only suggested and partial details because Aranthaen characters are simply canvases for DMs to make their own!