HashakhHashakh was born in the Underdark, where she was trained in the dark arts of necromancy by her family, but as is the case with many who seek out a life of adventure, she felt like she never fitted in with her kind.

Drawn to the surface world and the ways of the living, Hashakh set off on a journey to find a new home. As she was leaving, she met Khamsa Oudasi, a wealthy merchant who was visiting the Underdark on business. The two became fast friends, and Khamsa was fascinated by Hashakh’s knowledge of necromancy. He convinced her to travel with him and come to Aranthaes, where he could help her hone her skills and achieve her full potential. Hashakh agreed, and the two have been inseparable ever since.

While Khamsa handles the business side of things, Hashakh acts as his trusted advisor and confidante, using her powers to protect his interests and strike fear into his enemies. Hashakh is not well liked by Khamsa’s daughter Khalifeh who looks upon her with a deep suspicion as to her true motives.

Hashakh

Medium Humanoid (Dark Elf, Wizard: Level 9), Neutral Evil

Armor Class: 14 (Mage Armor + Wand of the War Mage +1)
Hit Points: 54 (9d6+9)
Speed: 30ft.
STR
8 (-1)
DEX
16 (+3)
CON
12 (+1)
INT
20 (+5)
WIS
10 (0)
CHA
18 (+4)
Saving Throws: Intelligence +9, Wisdom +4
Skills: Arcana +9, History +9, Investigation +9, Persuasion +6, Stealth +6
Damage Resistances: Necrotic (via necromancy training)
Condition Immunities: None
Senses: Darkvision 120 ft., Passive Perception 10
Languages: Common, Elvish, Undercommon
Challenge: 7 Prof Bonus: +4
Actions

Quarterstaff (improvised). +2 to hit, reach 5 ft., one target. Hit: 3 (1d6-1) bludgeoning damage.
Wand of the War Mage +1. Grants +1 bonus to spell attack rolls and ignores half cover when casting spells.
Spellcasting. Hashakh is a 9th-level spellcaster (Intelligence +9 to hit, spell save DC 17). She has the following prepared spells:
Cantrips (at will): Chill Touch, Mage Hand, Prestidigitation
1st (4 slots): False Life, Mage Armor, Ray of Sickness
2nd (3 slots): Blindness/Deafness, Gentle Repose, Ray of Enfeeblement
3rd (3 slots): Animate Dead, Counterspell, Vampiric Touch
4th (3 slots): Blight, Phantasmal Killer
5th (1 slot): Cloudkill, Wall of Force
Grim Harvest (Necromancy). Once per turn when Hashakh kills a creature with a spell, she regains hit points equal to twice the spell’s level (three times for necromancy spells).

Equipment

Wand of the War Mage +1, Spellbook (necromancy focus), Black robes with silver accents

Note: Nothing is set in stone, these are only suggested and partial details because Aranthaen characters are simply canvases for DMs to make their own!