A Palace of Pleasure
The Scarlet Harlot is one of the most famous and luxurious bawdy-houses in the Red Lantern District of Aranthaes Wynds.
It is a multi-story building with a grand facade of red bricks and a large carving over it’s door featuring a stylized dragon. The interior is lavishly decorated with plush furnishings, elegant chandeliers, and intricate tapestries depicting scenes of pleasure.
Upon entering the Scarlet Harlot, visitors are greeted by a well-dressed guard who checks their identity and leads them to a comfortable waiting room.
The courtesans of the Scarlet Harlot are known for their beauty, intelligence, and skill in their arts. They are carefully selected and trained to provide the highest level of service to the club’s discerning clientele.
The private rooms of the Scarlet Harlot are designed to cater to every need of the guests. They are spacious and elegantly furnished, with luxurious beds, soft lighting, and exotic decor. Each room has its own unique theme, ranging from oriental gardens to medieval castles.
The Scarlet Harlot offers a variety of services, including massages, dance performances, and companionship. The prices are high, reflecting the exclusive nature of the establishment and the quality and discretion of its services. The Scarlet Harlot is popular among the wealthy and powerful of Aranthaes, including nobles, merchants, and high-ranking officials.
Despite its reputation as a place of indulgence, the Scarlet Harlot is also known for its strict code of conduct and its commitment to the safety and well-being of its courtesans.
It is a well-respected institution in the Red Lantern District and a source of pride for its owners and employees.
Encounters
The Scarlet Harlot thrives on opulence and indulgence, but not all within its velvet-draped halls is as it seems. Roll d10 for possible encounters…
- A pair of elegantly dressed guards insist the adventurers hand over their weapons before entering.
Guards: AC 13, HP 18, halberds (1d10), chain shirts. - A wealthy noble loudly brags about political secrets after too much wine, drawing curious looks from nearby patrons.
Noble: AC 12, HP 12, rapier (1d8), fine clothes. - A courtesan discreetly approaches an adventurer, asking for protection from an overbearing client.
Courtesan: AC 11, HP 7, hidden dagger (1d4), silks. - A masked performer dazzles the crowd with a mesmerizing dance, only to slip a coded message into an adventurer’s hand.
Performer: AC 12, HP 9, dagger (1d4), light armor. - A group of merchants argues over unpaid debts while a scribe records every word for later use as leverage.
Merchants (1d4+1): AC 11, HP 10, daggers (1d4), fine robes. - A suspicious patron is caught snooping in a private corridor, claiming to be searching for someone.
Spy: AC 13, HP 14, shortsword (1d6), leather armor. - An altercation breaks out between a noble and a mercenary bodyguard, threatening to escalate into a full brawl unless stopped.
Noble: AC 12, HP 12, rapier (1d8); Bodyguard: AC 14, HP 20, longsword (1d8+2), chain mail. - A serving attendant collapses from poisoned wine, panicked staff calling for help as whispers of treachery spread.
Attendant: AC 10, HP 5, dagger (1d4), livery. - A cloaked figure slips through the crowd, dropping a small pouch of illicit goods in plain sight.
Smuggler: AC 12, HP 10, shortsword (1d6), leather armor. - The madam herself arrives, demanding to know why the adventurers are snooping around, her guards close behind.
Madam: AC 12, HP 16, hidden dagger (1d4), ornate gown; Guards (2): AC 13, HP 18, halberds (1d10), chain shirts.