Adventure With Every Ale

The Bloodied Mace is a popular inn located in the heart of Aranthaes Wynds, catering specifically to adventurers and other travelers who are seeking out companions for their campaigns. The building is large and imposing, with a timber-frame and plastered front and a wooden sign above the entrance depicting a mace stained with blood.

Inside, the common room is bustling with activity, with adventurers from all walks of life gathered around tables, sharing stories and making plans for their next quest. The decor is rugged and rustic, with animal skins and weapons hanging on the walls, and a roaring fire in the hearth providing warmth and light.

The owner of The Bloodied Mace is a seasoned adventurer himself, a middle-aged man named Tordek who wears a suit of battered chainmail and carries a broadsword at his side. He is a friendly and affable host, always eager to regale his customers with tales of his own adventures, and to offer advice and guidance to those who seek it.

The staff at The Bloodied Mace are all experienced adventurers as well, hired by Tordek for their knowledge and expertise. They are friendly and outgoing, always willing to strike up a conversation or lend a hand to those in need. The service at the inn is prompt and attentive, with food and drink served quickly and efficiently.

Prices at The Bloodied Mace are a bit higher than at other inns in Aranthaes Wynds, reflecting the quality of the accommodations and the expertise of the staff. Rooms are available for a few gold pieces a night, and food and drink are available for a few silver pieces. Despite the higher prices, The Bloodied Mace is a popular destination for adventurers and other travelers, drawn by the camaraderie and sense of community that permeates the inn.
 

Drinks

Mace House Ale
A dark, strong ale with a roasted malt finish, brewed for people who consider one tankard merely the beginning of an evening.
8 cp
Red Shield Bitter
A copper-coloured bitter with a sharp herbal edge, popular with guards, mercenaries and veteran adventurers.
1 sp
Honey Mead
A smooth local mead served chilled or warmed with spices.
1 sp 5 cp
House Red Wine
A robust red from vineyards beyond the Aranthaes Fields, chosen to survive both travel and enthusiastic drinking.
3 sp
Tordek’s Reserve
A better red kept behind the bar for returning parties, successful contracts and evenings when somebody else is paying.
6 sp
Draktun Black Mead
A dark mountain mead flavoured with forest berries and bitter herbs. Strong, dry and considerably more dangerous than it tastes.
4 sp
Fireglass
A clear southern spirit served in a tiny glass with a strip of sugared citrus peel. Produces an alarming warmth almost immediately.
6 sp
Dwarven Stone Ale
Imported, dark and extremely heavy. Tordek insists the sediment is part of the experience.
5 sp
Tea, Coffee or Strong Herbal Brew
Served by the pot. The coffee is particularly popular with parties returning at unfortunate hours.
1 sp

Food

The Mace Breakfast
Three eggs, thick-cut bacon, sausages, fried potatoes, mushrooms, toasted bread and a small bowl of beans. Designed for people expecting to walk a very long way afterwards.
6 sp
Hunter’s Pie
Slow-cooked venison and root vegetables beneath a thick pastry crust, served with dark gravy.
6 sp
Charred Pork & Apples
Thick slices of roast pork served with fried apples, mustard, onions and buttered greens.
7 sp
Bloodied Mace Stew
Beef, smoked sausage, barley and root vegetables simmered for most of the day and served with fresh bread.
5 sp
Adventurer’s Mixed Grill
Sausage, lamb chop, chicken, mushrooms and fried potatoes piled onto one plate with mustard and gravy.
9 sp
Aranthaen White Fish Sharing Plate
Boneless white fish with lemon, butter and fresh herbs, served with warm bread and sharp green sauce. A traditional sharing dish for two.
1 gp
Spiced Lamb & Pepper Skewers
Charred lamb, peppers and onions served with flatbread, yoghurt and hot herb sauce.
6 sp
Deep-Fried River Fish
Small whole fish fried crisp and served with salt, lemon and a bowl of thick-cut potatoes.
5 sp
Vegetable & Goat Cheese Tart
Roasted peppers, onions, greens and sharp goat cheese baked in flaky pastry with dressed leaves.
5 sp
The Returning Party
A large board of roast meats, cheeses, bread, pickles, fried potatoes and whatever hot food the kitchen can add quickly. Intended for four hungry adventurers.
2 gp 8 sp
Warm Berry Pudding
Steamed sponge filled with dark berries and served with thick cream.
3 sp
Chocolate & Spice Cake
A dense imported-cocoa cake flavoured with cinnamon and a trace of chilli.
4 sp

Lodgings

Shared Adventurer’s Room
A bed in a four-person room with sturdy bunks, lockable equipment chests, weapon hooks and access to shared bathing facilities.
8 sp
Private Single Room
A comfortable lockable room with proper bed, washstand, writing desk and enough storage for armour and travelling equipment.
1 gp 5 sp
Private Double Room
A larger room for two with a wide bed, wardrobe, equipment chest and private washstand.
2 gp
Veteran’s Room
One of the inn’s better rooms, with a large bed, private bathing room, secure equipment cabinet and breakfast included.
3 gp
Party Room
A large private chamber sleeping four, with individual beds, secure storage, a table suitable for maps and planning, and a private bathing room.
5 gp
Secure Equipment Locker
A reinforced locked cabinet behind the inn’s staffed storage room, suitable for armour, weapons or valuables too inconvenient to keep upstairs.
3 sp
Stabling
Secure stall, feed, water and basic grooming for one mount.
8 sp

 

Encounters

In Aranthaes Wynds, there’s no such thing as a quiet drink. Roll d10 for possible encounters…

  1. A group of 4 (1d6+1) merchants making deals.
    Merchants: AC 12, HP 25, dagger (1d4), leather armor.
  2. A pair of lovers engaged in a heated argument in the corner booth.
    Lovers: AC 12, HP 15 each, fists (1d4).
  3. A heavily armed group of 3 (1d4) adventurers discussing their next mission.
    Adventurers: AC 16, HP 40 each, longsword (1d8+3), chainmail armor.
  4. A trio of street performers putting on a lively show for the inn’s patrons.
    Performers: AC 10, HP 15 each, various improvised weapons.
  5. A well-dressed nobleman conducting business with a group of associates in the corner booth. Nobleman: AC 12, HP 25, rapier (1d8), leather armor.
  6. A pair of bounty hunters discussing their latest quarry in hushed tones.
    Bounty hunters: AC 13, HP 25 each, hand crossbow (1d6), leather armor.
  7. A lone bard performing for tips in the corner of the inn.
    Bard: AC 10, HP 8, lute (1d4), common clothes
  8. A wealthy merchant drinking wine and boasting about his latest business deals.
    Merchant: AC 12, HP 25, dagger (1d4), fine clothes
  9. A mysterious figure (Ginerva) shrouded in a cloak, sitting alone in a dark corner of the inn.
    See Major Character page.
  10. A pair of City Guards enjoying a drink after a long shift.
    Guards: AC 17, HP 50, shortsword (1d6+2), chain mail