Money Buys You Everything (Magical)

Khamsa Oudasi’s Emporium of Curiosities is a sprawling complex located in the heart of Aranthaes City. The exterior is adorned with intricate carvings and glittering gemstones, making it clear that this is a place of great wealth and power.

Upon entering the emporium, visitors are greeted by a spacious foyer filled with exotic plants and beautiful statuary. A receptionist sits at a large desk, greeting customers and directing them to the appropriate departments.

The emporium is divided into several sections, each dedicated to a different type of magical item or artifact.

The first section is the Wand Room, where customers can peruse a wide selection of magical wands, ranging from the common to the rare and powerful. Next is the Potion Room, where shelves upon shelves of mysterious potions, elixirs, and tonics line the walls. Customers can even sample some of the potions under the watchful eye of a skilled alchemist.

The next section is the Scroll Room, where ancient tomes and scrolls containing powerful spells and incantations are available for purchase. The room is dimly lit, and the shelves are crammed with dusty volumes and parchment scrolls. Next is the Armor Room, where a wide array of enchanted armor and shields are on display. The items here are designed to protect the wearer from all manner of physical and magical attacks.

The Weapon Room is next, where a dazzling array of swords, axes, and other weapons are on display. These weapons have been imbued with magical properties, making them especially deadly in the hands of skilled warriors.

Finally, there is the Artifact Room, where the rarest and most powerful magical items are kept. This room is guarded by Khamsa’s most trusted and skilled guards, and only the most elite and trustworthy customers are allowed to enter.

Throughout the emporium, Khamsa’s personal touch is evident. The decor is luxurious, with plush carpets, comfortable seating, and beautiful artwork adorning the walls. Customers are treated with the utmost respect, and every need is catered to by the knowledgeable and friendly staff.

All in all, Khamsa Oudasi’s Emporium of Curiosities is a sight to behold, a wonderland of magical treasures and artifacts. It is no wonder that it has become known as the largest and most prestigious magical emporium in all of Aranthaes.

Unique Prized Items

The Emporium of Curiosities boasts treasures found nowhere else in the world – relics of gods, lost empires, and spells whispered only in legend. Roll d10 for what takes pride of place in his central display cabinet this week…

  1. The Starforged Blade – A longsword said to have been tempered in a fallen star’s heart. Glows with radiant light, deals +2 damage against aberrations. 45,000 gp.
  2. The Shifting Mantle – A cloak that transforms its color and texture at will, granting invisibility for 10 minutes once per day. 38,000 gp.
  3. The Chalice of Eternal Spring – A silver goblet that fills with pure healing water each dawn. Drinking restores 4d8+8 hit points. 50,000 gp.
  4. The Tome of Forgotten Paths – An ancient book that teaches one random spell of 6th level or lower every time it is studied. Pages fade after use. 60,000 gp.
  5. The Dragon’s Crown – A blackened circlet adorned with dragon fangs, granting resistance to all breath weapons and advantage on Charisma checks against dragons. 70,000 gp.
  6. The Gauntlets of the Titan – Heavy bracers that double the wearer’s Strength score for one minute per day. 55,000 gp.
  7. The Lantern of Truth – A golden lantern that reveals all illusions, shapechangers, and invisible creatures within 120 feet when lit. 48,000 gp.
  8. The Harp of Storms – A crystalline harp that, when played, can summon a thunderstorm once per week. Storm lasts 1d4 hours. 52,000 gp.
  9. The Mirror of Many Faces – A hand-sized mirror that allows the wielder to change appearance at will, as though under a permanent disguise self. 46,000 gp.
  10. The Heart of the First Magus – A glowing crystal shard said to hold the soul of Aranthaes’ first great wizard. Permenantly grants +3 to all spell DCs, but corrupts the user’s dreams and slowly drains their humanity. Priceless (display only, “not for sale”).

 

Most Popular Treasures

Not every visitor to the Emporium leaves with a mythical relic – but Khamsa’s shelves are always stocked with proven favorites, the kind of enchanted arms and armors sought by wealthy patrons across the realm.

  • +1 and +2 Weapons – Longswords, rapiers, and bows enhanced for accuracy and damage. Prices begin at 5,000 gp.
  • +1 and +2 Armor – Plate, chain, and leather crafted with subtle runes to resist blows. Prices range from 4,500 gp to 8,000 gp.
  • Potions of Greater Healing – Crystal vials sealed with wax, restoring 4d4+4 hit points. 500 gp each.
  • Scrolls of Fireball, Lightning Bolt, and Counterspell – Kept behind glass, priced at 1,200–2,000 gp apiece depending on rarity.
  • Cloaks of Protection – Richly embroidered garments granting +1 to AC and saving throws. 6,000 gp.
  • Rings of Spell Storing – Ever popular with adventurers who prize versatility. 10,000 gp.
  • Boots of Elvenkind – Favored by scouts and spies, granting silent movement. 5,500 gp.
  • Amulets of Health – Rare pendants that raise the wearer’s Constitution to 19. 9,000 gp.
  • Bags of Holding – Always in demand, marked with Khamsa’s personal sigil. 4,000 gp.
  • Wands of Magic Missiles – A staple for apprentices and duelists alike. 3,000 gp.

 

Wands, Rods & Staves

Wand of the War Mage +1
A precision-balanced wand made from rare woods, metals or crystal, individually attuned and engraved to the purchaser’s requirements.
4,000 gp
Wand of the War Mage +2
A superior battle wand commissioned by experienced spellcasters and constructed around a bespoke arcane core.
12,000 gp
Wand of Magic Missiles
A reliable duelling and defensive wand kept permanently in stock in several styles and materials.
3,000 gp
Wand of Web
An elegant darkwood wand capable of producing dense magical webs to restrain enemies and control confined spaces.
5,500 gp
Wand of Fear
A black and silver wand carrying potent enchantment magic. Sale requires identity verification and registration with the Emporium.
8,000 gp
Rod of the Pact Keeper +1
A bespoke arcane rod produced for warlocks, often incorporating symbols, materials or motifs associated with the wielder’s patron.
5,000 gp
Rod of the Pact Keeper +2
A considerably more powerful version requiring several weeks of fitting and attunement work.
14,000 gp
Staff of Healing
A finely crafted staff storing significant restorative magic, commonly purchased by wealthy temples, expedition leaders and private healers.
10,000 gp
Staff of Charming
An exquisite staff of polished exotic wood and precious metal, carrying sophisticated enchantment magic.
14,000 gp
Staff of Power
One of the Emporium’s most prestigious regularly obtainable staves. Stored in a warded case and demonstrated only by appointment.
45,000 gp

Potions & Elixirs

Potion of Healing
Premium restorative draught produced by the Emporium’s own alchemical department.
120 gp
Potion of Greater Healing
A crystal vial of concentrated restorative magic.
500 gp
Potion of Superior Healing
A powerful healing draught reserved for serious adventurers and professional fighting forces.
1,800 gp
Potion of Supreme Healing
One of the strongest restorative potions available without commissioning specialist divine magic.
6,500 gp
Potion of Invisibility
A clear potion that renders the drinker invisible for a limited period or until the effect is broken.
5,000 gp
Potion of Speed
Temporarily heightens movement, reactions and combat effectiveness.
6,000 gp
Potion of Flying
Allows sustained magical flight for a limited duration.
8,000 gp
Potion of Giant Strength
Available in several strengths depending on current stock and provenance.
2,500 gp+
Elixir of Arcane Clarity
A bespoke Khamsa preparation granting advantage on the next Intelligence (Arcana) check made within 1 hour.
650 gp
Elixir of Wakeful Thought
Suppresses ordinary fatigue and drowsiness for 8 hours. It does not remove exhaustion already suffered.
450 gp

Scroll Room

1st-Level Spell Scroll
Professionally inscribed, sealed and authenticated. Most commonly requested spells are available immediately.
250 gp
2nd-Level Spell Scroll
Stored in protective cases and indexed by school, purpose and rarity.
650 gp
3rd-Level Spell Scroll
Common combat, defensive and utility spells normally available from secured display.
1,500 gp
4th-Level Spell Scroll
Advanced magic sold only after competence and identity have been established.
3,500 gp
5th-Level Spell Scroll
Powerful magic individually sealed and registered at sale.
7,500 gp
6th-Level Spell Scroll
Rare magic prepared by senior scribes or acquired through specialist networks.
15,000 gp
7th-Level Spell Scroll
Extremely powerful magic kept in the restricted archive. Purchase requires approval.
30,000 gp
8th-Level Spell Scroll
Exceptionally rare scrolls available only when stock permits and never displayed openly.
60,000 gp+

Enchanted Weapons

Weapon +1
Any suitable weapon commissioned in the purchaser’s preferred style, material and finish.
5,000 gp+
Weapon +2
A significant magical weapon produced by senior enchanters and supplied with full provenance documentation.
15,000 gp+
Weapon +3
An exceptional weapon normally produced only to commission or sourced through Khamsa’s international network.
45,000 gp+
Flametongue Weapon
A blade capable of bursting into magical flame on command.
18,000 gp
Frost Brand
A powerful enchanted blade carrying deep cold and protective magic.
30,000 gp
Dancing Weapon
An enchanted weapon capable of briefly fighting independently when released by its wielder.
28,000 gp
Vicious Weapon
A brutally effective enchanted weapon favoured by duelists and professional fighters.
10,000 gp
Dragon-Slayer Weapon
A specialist weapon enchanted to inflict devastating wounds upon dragons.
35,000 gp

Armor Room

Armor +1
Enchanted armor individually fitted and finished to the purchaser’s specifications.
7,500 gp+
Armor +2
High-grade enchanted protection produced by specialist armourers and ward-smiths.
20,000 gp+
Armor +3
Exceptional magical armor available only to approved purchasers and usually made to commission.
60,000 gp+
Shield +1
A premium enchanted shield in wood, steel, mithral or another approved material.
6,000 gp
Shield +2
A powerful warded shield designed for elite guards, champions and adventurers.
18,000 gp
Mithral Half Plate
Beautifully fitted half plate made from lightweight mithral and finished to the purchaser’s taste.
8,500 gp
Mithral Full Plate
A masterpiece of lightweight armourcraft requiring extensive fitting.
20,000 gp
Adamantine Armor
Exceptionally durable armor constructed with adamantine reinforcement and protective enchantment.
18,000 gp+

Magical Couture

Comfortweave Outfit
A complete tailored outfit that remains comfortable in ordinary heat and cold, resists light rain and stays clean through normal wear.
1,500 gp
Presence Ensemble
A bespoke formal suit, gown or complete outfit subtly enchanted to improve posture, movement and social presence. Grants +1 to Charisma checks in appropriate formal settings.
6,500 gp
Endurance Weave
Fine travelling clothing that regulates temperature, reduces chafing and fatigue, and grants advantage on one Constitution check per day made to endure ordinary travel conditions.
8,000 gp
Diplomat’s Wardrobe
Several coordinated outfits carrying minor protective and presentation enchantments, supplied with self-cleaning luggage and climate preservation.
15,000 gp+
Hidden Mithral Courtwear
Formal clothing incorporating invisible mithral mesh and protective tailoring while retaining the drape and appearance of ordinary luxury fabric.
12,000 gp+
Battle Couture Commission
A bespoke fusion of armor, enchantment, jewellery and high fashion designed around one wearer’s combat style, magical requirements and public image.
50,000 gp+
Grand Battle Couture
A singular masterwork incorporating multiple high-level enchantments, rare materials and months of atelier work. Such commissions may cost as much as a noble estate.
150,000 gp+

Rings, Amulets & Personal Wards

Ring of Protection
A prestige item produced in dozens of styles, granting +1 to Armor Class and saving throws.
8,000 gp
Ring of Spell Storing
A highly sought-after ring capable of storing magical spells for later use.
10,000 gp
Ring of Invisibility
A rare and extremely valuable ring capable of rendering its wearer invisible.
55,000 gp
Ring of Regeneration
A major magical ring that slowly restores injury over time.
65,000 gp
Amulet of Health
A powerful enchanted pendant reinforcing the wearer’s vitality.
9,000 gp
Amulet of Proof Against Detection
A discreet warding amulet used by diplomats, financiers, intelligence operatives and anyone with something worth hiding.
12,000 gp
Brooch of Shielding
Protective jewellery effective against force damage and certain magical projectiles.
6,500 gp
Necklace of Adaptation
Allows the wearer to breathe normally in hostile or contaminated environments.
9,500 gp

Cloaks, Boots & Travel Magic

Cloak of Protection
A rich cloak carrying reliable protective enchantment.
6,000 gp
Cloak of Elvenkind
An exquisitely woven cloak that alters subtly to aid concealment.
6,500 gp
Cloak of Displacement
A powerful defensive cloak causing the wearer’s apparent position to shift unpredictably.
22,000 gp
Boots of Elvenkind
Soft enchanted boots designed for nearly silent movement.
5,500 gp
Boots of Speed
High-grade magical boots capable of dramatically increasing the wearer’s movement for short periods.
15,000 gp
Winged Boots
Elegant enchanted footwear capable of granting flight.
18,000 gp
Private Climate Cloak
Maintains comfortable air around the wearer despite ordinary rain, heat, cold and wind.
3,500 gp

Utility & Expedition Magic

Bag of Holding
One of the Emporium’s perennial best sellers, available in dozens of leathers, fabrics and bespoke designs.
4,000 gp
Portable Hole
A large extradimensional storage space folded into a piece of enchanted cloth.
15,000 gp
Immovable Rod
A deceptively simple iron rod capable of fixing itself magically in space.
4,500 gp
Sending Stones
A matched pair of stones allowing magical communication across great distances.
5,000 gp
Decanter of Endless Water
An ornate magical vessel capable of producing a continuous supply of fresh water.
5,500 gp
Rope of Climbing
A magically animated rope capable of fastening and positioning itself on command.
3,500 gp
Carpet of Flying
Imported and locally commissioned flying carpets are available in several sizes and decorative traditions.
25,000 gp+
Instant Pavilion
A folded bundle that unfolds into a weatherproof furnished expedition pavilion when activated. Sleeps six comfortably.
12,000 gp
Evercold Expedition Chest
A large insulated chest that keeps food, medicine and biological specimens cold indefinitely without ice.
6,500 gp

Arcane Scholarship & Specialist Equipment

Masterwork Spellbook
Two hundred premium pages, protective warding, self-indexing contents and waterproof binding.
1,500 gp
Endless Arcane Inkpot
Produces a small supply of premium writing ink each dawn.
900 gp
Secure Component Case
A warded case protecting delicate, expensive or potentially hazardous spell components.
750 gp
Portable Arcane Laboratory
A set of precision instruments, alchemical equipment, measuring devices and compact magical work surfaces packed into reinforced travelling cases.
8,000 gp
Protective Scribing Desk
A compact enchanted desk that resists fire, spilled liquids and minor magical accidents while protecting documents placed upon it.
2,500 gp

Artifact Room – Restricted Stock

Rare Item Consultation
Private appointment with one of Khamsa’s senior curators to discuss restricted, unique or exceptionally valuable items not displayed publicly.
500 gp
Rare Artifact Procurement
Khamsa’s agents attempt to locate and acquire a specified magical object through international collectors, private estates, expeditions and discreet intermediaries.
5,000 gp + costs
Private Artifact Viewing
Supervised access to selected restricted objects within the Artifact Room. Approval required.
1,000 gp
Provenance & Authenticity Investigation
Extensive research into the origin, previous ownership, magical history and authenticity of a significant artefact.
2,500 gp+
Secure Artifact Storage
One month within Khamsa’s heavily warded private vaults for one object of ordinary size.
2,000 gp+

Bespoke Enchantment & Commission Work

Minor Enchantment Commission
Design and production of a bespoke low-level magical effect for clothing, jewellery, equipment or household use.
2,500 gp+
Adventurer’s Bespoke Item
A commissioned magical weapon, piece of armour, tool or wearable designed around the purchaser’s profession and requirements.
10,000 gp+
Major Enchantment Commission
Complex bespoke magic requiring senior enchanters, rare materials and extensive testing.
30,000 gp+
Grand Commission
A singular magical project involving multiple enchantments, exceptional materials and months or years of specialist work.
100,000 gp+
Private Atelier Commission
Full access to Khamsa’s designers, armourers, enchanters, gem-setters and magical tailors for a completely unique wearable creation.
25,000 gp+