Aurto Aerum was born into a wealthy merchant family and has always had a talent for business. He started his career as a gold trader in his youth and quickly rose to prominence in the Aranthaes gold markets.
His shrewd business sense and charm have earned him a great deal of wealth and influence in the city. Aurto is well-known for his extravagant taste, often dressing in fine silk clothing and carrying an ornate gold cane.
He is father to two daughters, Annis and Alus, and their half-brother Azkir.
Aurto’s success has also made him a target for jealousy and greed. He is careful to protect himself and his family, often employing guards and keeping his movements secret. Despite his wealth and success, Aurto is not without his flaws. He has a reputation for being ruthless in business and has been known to engage in underhanded tactics to maintain his position.
However, he values family above all else and will do whatever it takes to protect his loved ones.
Aurto Aerum
Medium Humanoid (Human, Rogue [Mastermind]: Level 7), Neutral
Hit Points: 52 (7d8+14)
Speed: 30ft.
11 (0)
13 (+1)
14 (+2)
16 (+3)
12 (+1)
17 (+3)
Skills: Persuasion +10, Insight +7, Deception +10, History +6, Investigation +6, Intimidation +6
Damage Resistances: Psychic (iron will in negotiations)
Condition Immunities: None
Senses: Passive Perception 11
Languages: Common, Infernal, Elvish
Challenge: 5 Prof Bonus: +3
Actions
Ornate Cane (improvised melee). +4 to hit, reach 5 ft., one target. Hit: 5 (1d6+2) bludgeoning damage; counts as a finesse weapon for Aurto.
Sneak Attack. Once per turn, Aurto deals an extra 17 (5d6) damage when he hits a target with a finesse weapon if he has advantage, or if an ally is within 5 ft. of the target.
Master of Intrigue. Aurto can mimic speech patterns and writing, learn social cues and accents, and impersonate nobles and merchants with advantage on Deception and Persuasion checks.
Master of Tactics. As a bonus action, Aurto can use the Help action to aid an ally’s attack against a creature within 30 ft.
Cunning Action. Aurto can Dash, Disengage, or Hide as a bonus action.
Uncanny Dodge. When an attacker hits Aurto with an attack, he can use his reaction to halve the damage.
Evasion. When subjected to an effect that allows a Dexterity save for half damage, Aurto instead takes no damage on a success.
Equipment
Ornate gold cane (counts as finesse weapon), Fine silk clothing, Signet ring of House Aerum, Pouch of gold coins (500 gp), Ledger of debts and favors