Khalifeh was born into a life of luxury as the daughter of the legendary trader Khamsa Oudasi. She grew up surrounded by the finest things in life and was used to getting whatever she wanted. However, Khalifeh was never content with a life of ease and luxury and craved adventure and excitement, which led her to become deeply involved in her father’s business at a young age.
Khalifeh quickly proved to be an adept thief, using her natural charm and quick reflexes to steal from her father’s competitors and acquire rare and valuable goods.
Over time, she became an indispensable member of Khamsa’s organization, running his gold trading business and even handling some of his more questionable imports.
Despite her success, Khalifeh is not content to rest on her laurels. She is always looking for a new challenge and the chance to prove herself. Her loyalty to her father is unquestioned, but she is not above making deals with others if it suits her purposes.
In the dangerous world of Aranthaes’ less-than-legal trade, Khalifeh knows that she must always stay one step ahead of her enemies if she wants to survive.
Khalifeh Oudasi
Medium Humanoid (Human, Rogue [Thief]: Level 7), Chaotic Neutral
Hit Points: 48 (7d8+14)
Speed: 30ft.
10 (0)
18 (+4)
12 (+1)
16 (+3)
10 (0)
14 (+2)
Skills: Acrobatics +7, Deception +5, Insight +3, Perception +3, Sleight of Hand +7, Stealth +7
Damage Resistances: —
Condition Immunities: —
Senses: Passive Perception 13
Languages: Common, Elvish
Challenge: 5 Prof Bonus: +3
Actions
Multiattack. Khalifeh makes two attacks with her short sword or shortbow.
Short Sword. +7 to hit, reach 5 ft., one target. Hit: 7 (1d6+4) piercing damage.
Shortbow. +7 to hit, range 80/320 ft., one target. Hit: 7 (1d6+4) piercing damage.
Sneak Attack. Once per turn, Khalifeh deals an extra 21 (6d6) damage when she hits with a finesse or ranged weapon attack if she has advantage or an ally within 5 ft. of the target.
Fast Hands. Khalifeh can use a bonus action to make a Sleight of Hand check, disarm traps, pick locks, or use an object.
Second-Story Work. Khalifeh’s climbing doesn’t cost extra movement, and she can make running jumps with added distance equal to her Dexterity modifier.
Features
Cunning Action. Khalifeh can Dash, Disengage, or Hide as a bonus action.
Evasion. When subjected to an effect requiring a Dexterity save for half damage, Khalifeh instead takes no damage on a success.
Uncanny Dodge. When an attacker Khalifeh can see hits her, she can use her reaction to halve the damage.
Equipment
Short sword, Shortbow with quiver of arrows, Leather armor, Thieves’ tools, Bag of holding