Nyx is a skilled half-elf rogue who serves as Orilia Thorne’s personal assistant, scout, and infiltrator. Her nimble fingers and sharp mind make her an expert at picking locks and disarming traps, and her shadowy abilities allow her to move unseen and unheard through even the most dangerous environments.
Raised far from Aranthaes in the distant eastern lands, Nyx carries herself with a reserved elegance that sets her apart. She dresses simply, but her eyes miss nothing, and her calm demeanor hides a ruthless efficiency. Utterly loyal to Orilia, she has become indispensable — the quiet whisper in her employer’s ear, the unseen blade that strikes before a threat is even known.
Nyx
Medium Humanoid (Half-Elf, Rogue: Level 9), Neutral
Hit Points: 63 (9d8+18)
Speed: 30 ft.
10 (0)
18 (+4)
14 (+2)
14 (+2)
12 (+1)
14 (+2)
Skills: Stealth +12, Acrobatics +8, Perception +5, Insight +5, Sleight of Hand +8, Investigation +6
Damage Resistances: Charm (Fey Ancestry)
Condition Immunities: None
Senses: Darkvision 60 ft., Passive Perception 15
Languages: Common, Elvish, one Eastern tongue
Challenge: 6 Prof Bonus: +4
Actions
Shortsword. +8 to hit, reach 5 ft., one target. Hit: 8 (1d6+4) piercing damage.
Shortbow. +8 to hit, range 80/320 ft., one target. Hit: 7 (1d6+4) piercing damage.
Sneak Attack (5d6). Once per turn, Nyx deals an extra 5d6 damage when she has advantage on the attack roll, or when an ally is within 5 feet of the target.
Cunning Action. Nyx can Dash, Disengage, or Hide as a bonus action.
Evasion. When subjected to an effect that allows a Dexterity saving throw for half damage, Nyx takes no damage on a success.
Uncanny Dodge. When an attacker Nyx can see hits her with an attack, she can use her reaction to halve the damage.
Infiltrator’s Edge. Nyx has advantage on checks to pick locks, disarm traps, or silently bypass wards.
Equipment
Shortsword, Shortbow with 20 arrows, Masterwork leather armor, Thieves’ Tools, Disguise Kit, Set of fine but understated traveling clothes, Black silk mask, 100 gp in assorted coins.