Qhamille was born with snow-white hair and piercing blue eyes, which as a young adult, give her a striking look. As a young elf, she showed a natural aptitude for magic and was taken under the wing of a powerful wizard who taught her the ways of the arcane. Qhamille was a diligent student and quickly advanced her knowledge of magic. She left her mentor to travel the world, seeking knowledge and new spells to add to her spellbook.
In Aranthaes, she found herself drawn to the city’s magical secrets and decided to make it her home. She is a curious and somewhat aloof elf, preferring the company of her spells and books to that of most people. She occasionally offers her services as a consultant to wealthy patrons, but only if the pay is good and the task is challenging enough to pique her interest.
Recently Qhamille has struck up a friendship with fellow elf Morobne and they have formed a guild of two called Red Morn.
Qhamille
Medium Humanoid (Elf, Wizard: Level 8), Neutral
Hit Points: 48 (8d6+16)
Speed: 30ft.
8 (-1)
16 (+3)
14 (+2)
18 (+4)
12 (+1)
10 (0)
Skills: Arcana +7, History +7, Investigation +7, Perception +4
Damage Resistances: —
Condition Immunities: —
Senses: Darkvision 60 ft., Passive Perception 14
Languages: Common, Elvish
Challenge: 6 Prof Bonus: +3
Actions
Quarterstaff (improvised). +2 to hit, reach 5 ft., one target. Hit: 3 (1d6-1) bludgeoning damage.
Wand of Magic Missiles. Automatically strikes its target for 3 darts of 1d4+1 force damage (as per spell).
Spellcasting. Qhamille is an 8th-level spellcaster (Intelligence +7 to hit, spell save DC 15). She has the following prepared spells:
Cantrips (at will): Dancing Lights, Mage Hand, Prestidigitation, Ray of Frost
1st level (4 slots): Charm Person, Detect Magic, Mage Armor, Magic Missile
2nd level (3 slots): Invisibility, Mirror Image, Scorching Ray
3rd level (2 slots): Fireball, Fly
Features
Arcane Recovery. Once per day after a short rest, Qhamille can recover spell slots equal to half her wizard level (rounded up).
Elf Traits. Darkvision, Fey Ancestry (advantage on saving throws against being charmed, magic cannot put her to sleep).
Equipment
Wand of Magic Missiles, Spellbook, Robes, Component Pouch