Raistum MagusRaistum Magus is Head of the Zephyr Battalion – Aranthaes Merchant Police. He was born in Aranthaes City, son of a wealthy merchant, and grew up with a love for magic. He spent most of his early life studying and practicing the arcane arts, eventually becoming a powerful wizard. He was recruited by the Aranthaes Merchant Police in his 60’s and became the head of the Zephyr Battalion 2 years later.

Cold and calculating, Raistum has earned a reputation as the Morley family’s arcane watchdog. He personally directs investigations into magical crime, rooting out curses, enchantments and hidden threats that might harm his paymasters’ fortunes. Though aloof and often resented, his mastery of divination and broad magical skill makes him indispensable. Whispers suggest that Raistum often uses his position to pursue magical curiosities for his own ambition as much as for his sponsors.

Raistum Magus

Medium Humanoid (Human, Wizard: Level 11), Lawful Neutral

Armor Class: 15 (Staff of Defense)
Hit Points: 66 (11d6+11)
Speed: 30ft.
STR
8 (-1)
DEX
12 (+1)
CON
10 (0)
INT
18 (+4)
WIS
14 (+2)
CHA
10 (0)
Saving Throws: Intelligence +8, Wisdom +6
Skills: Arcana +12, Investigation +8, Insight +6, History +8
Damage Resistances: Force (via Staff of Defense)
Condition Immunities: None
Senses: Passive Perception 12
Languages: Common, Elvish, Draconic
Challenge: 10 Prof Bonus: +4
Actions

Quarterstaff (Staff of Defense). +2 to hit, reach 5 ft., one target. Hit: 4 (1d6+1) bludgeoning damage.
Wand of Magic Missiles. Casts Magic Missile (1st level, 3 darts) without expending a spell slot. Usable 7 charges/day.
Spellcasting. Raistum is an 11th-level spellcaster (Intelligence +8 to hit, spell save DC 16). He has the following prepared spells:
Cantrips (at will): Mage Hand, Minor Illusion, Ray of Frost, Prestidigitation
1st (4 slots): Shield, Detect Magic, Magic Missile
2nd (3 slots): Mirror Image, Suggestion
3rd (3 slots): Counterspell, Fireball
4th (3 slots): Arcane Eye, Divination
5th (2 slots): Wall of Force, Scrying
6th (1 slot): Globe of Invulnerability
Arcane Recovery. Once per day after a short rest, Raistum recovers up to 6 levels worth of expended spell slots.
Portent (Divination School). Each day, Raistum rolls two d20s and may replace rolls he or creatures he sees make with these results.

Equipment

Wand of Magic Missiles, Staff of Defense, Spellbook (extensive collection of divination and protective spells)

Note: Nothing is set in stone, these are only suggested and partial details because Aranthaen characters are simply canvases for DMs to make their own!