Urzul is Second-in-Command of the Aranthaes Merchant Police Ironheart Battalion and younger sister of Ghorza.
Appearance: Urzul is a fierce half-orc fighter with mid-length black hair and iridescent red eyes. She stands at 6’2″ and has a muscular build. She wears studded leather armor with a green sash tied around her waist. She wields a large greatsword and carries a shortbow on her back. Her face bears several scars from past battles, and she always looks ready for a fight.
Personality: Urzul is fiercely loyal to her older sister Ghorza and takes her duties at the head of the Aranthaes Merchant Police seriously. She is known for being quick-tempered and impulsive, but also fiercely protective of those she considers under her protection. She values strength and honor, and is always eager for a good fight.
Urzul Hesh
Medium Humanoid (Half-Orc, Fighter: Level 8), Lawful Neutral
Hit Points: 82 (8d10+24)
Speed: 30ft.
18 (+4)
14 (+2)
16 (+3)
10 (0)
12 (+1)
8 (-1)
Skills: Athletics +7, Intimidation +2, Perception +4, Survival +4
Damage Resistances: —
Condition Immunities: —
Senses: Darkvision 60 ft., Passive Perception 14
Languages: Common, Orc
Challenge: 6 Prof Bonus: +3
Actions
Multiattack. Urzul makes two attacks with her greatsword or shortbow.
Greatsword (two-handed). +7 to hit, reach 5 ft., one target. Hit: 11 (2d6+4) slashing damage.
Shortbow. +5 to hit, range 80/320 ft., one target. Hit: 5 (1d6+2) piercing damage.
Action Surge (1/rest). Urzul can take one additional action on her turn.
Second Wind (1/rest). Bonus action; regain 1d10+8 hit points.
Features
Fighting Style (Defense). +1 AC while wearing armor.
Extra Attack. Urzul can attack twice when she takes the Attack action.
Relentless Endurance (Half-Orc). When reduced to 0 HP but not killed outright, drop to 1 HP instead (1/long rest).
Savage Attacks (Half-Orc). On a melee crit, add one extra damage die.
Equipment
Studded Leather Armor, Greatsword, Shortbow with 20 arrows, Shield, Dagger, Adventurer’s kit