Damaia is the eldest daughter of Damakos Drak, and a powerful sorceress in her own right. She inherited her family’s drive for success and has become a shrewd businesswoman, often taking charge of negotiations and dealings with clients.
Heir to the Drak banking empire, and from the longest ‘true born‘ family line, Damaia is one of the city’s most courted beauties, something she enjoys but in which she takes little real interest.
Despite her sharp business acumen, she is reserved and often aloof, keeping her emotions in check. Her true passion lies in the arcane arts, and she spends much of her free time experimenting with new spells and studying ancient tomes.
As part of her thirst for new magical discoveries, Damaia spends a lot of her evenings in the Emporium of the Magi, Aranthaes Wynds’ most famous purveyor of magic and artifacts.
Damaia Drak
Medium Humanoid (Tiefling, Sorcerer: Level 10), Lawful Neutral
Hit Points: 65 (10d6+20)
Speed: 30ft.
10 (0)
14 (+2)
12 (+1)
18 (+4)
10 (0)
20 (+5)
Skills: Arcana +8, Insight +4, Persuasion +9
Damage Resistances: Fire (Tiefling heritage)
Condition Immunities: —
Senses: Darkvision 60 ft., Passive Perception 10
Languages: Common, Infernal, Elvish
Challenge: 9 Prof Bonus: +4
Actions
Wand Strike. +6 to hit, reach 5 ft., one target. Hit: 5 (1d6+2) bludgeoning damage.
Sorcery Points (10). Can be used for Metamagic options such as Quickened Spell or Heightened Spell.
Innate Spells (Tiefling). Thaumaturgy at will; Hellish Rebuke 1/day; Darkness 1/day.
Spellcasting
Damaia is a 10th-level spellcaster (Charisma spell save DC 17, +9 to hit with spell attacks).
Cantrips (at will): Fire Bolt, Mage Hand, Prestidigitation, Minor Illusion, Detect Magic
1st level (4 slots): Magic Missile, Shield, Charm Person
2nd level (3 slots): Mirror Image, Suggestion, Scorching Ray
3rd level (3 slots): Fireball, Counterspell, Hypnotic Pattern
4th level (3 slots): Greater Invisibility, Dimension Door
5th level (2 slots): Wall of Force, Dominate Person
Equipment
Wand (arcane focus), Spellbook of personal research, Enchanted clothing (chainmail equivalent), Jeweled rings and adornments, Purse with 300 gp