Gaera the Erinyes is a fierce warrior, but also possesses cunning intellect and persuasive abilities. Her true neutral alignment belies a strong sense of loyalty to Lady Bune, her patron and queen.
She has vast pale green wings, flowing black hair and a piercing gaze. Wearing gold and emerald plate mail whilst wielding a flaming sword and enchanted shield adorned with Lady Bune’s sigil she is truly a force to be reckoned with.
Gaera is one of Holy Mother‘s 3 Erinyes bodyguards, charged with protecting the figurehead of the Aranthaen church at all costs.
Gaera
Medium Humanoid (Erinyes, Fighter Level 20), Neutral
Hit Points: 300
Speed: 60ft / 30ft
24 (+7)
22 (+6)
20 (+5)
16 (+3)
18 (+4)
20 (+5)
Skills: Athletics +16, Intimidation +13, Perception +12, Survival +12
Damage Resistances: Fire, Poison
Condition Immunities: Charmed, Poisoned
Senses:
Languages: Common, Elvish, Infernal, Abyssal, Orc
Challenge: 9 Prof Bonus: +6
Special Abilities
Hellish Weapons: Gaera’s weapon attacks are considered magical and deal an extra 3d8 fire damage.
Flyby: Gaera doesn’t provoke opportunity attacks when she flies out of an enemy’s reach.
Spellcasting: Gaera can cast a variety of spells, including Shield, Fireball, and Wall of Fire.
Summon Elemental: Once per day, Gaera can use her magical abilities to summon a powerful fire elemental to aid her in battle.
Equipment
Plate Armor, Flaming Longsword, Shortbow, Quiver of 20 Arrows
Gaera, Tisi, and Alekto are skilled in the art of stealth and invisibility, allowing them to blend in with the crowd and avoid drawing attention to themselves. They also have the ability to project an aura of calm and comfort, which can help put people at ease and make them more receptive to Holy Mother’s message.
In addition, they use their combat skills and powerful demonic magic to protect Holy Mother from any threats that may arise. They remain vigilant at all times, scanning the crowd for any potential danger and swiftly moving to intercept any attacks.
They are also skilled at working together as a team, with each Erinyes covering a different area or approach to ensure that no threats go unnoticed.
Overall, they strike a delicate balance between being visible enough to deter potential attackers, but not so visible that they frighten or intimidate the worshippers.