Meet the People of Aranthaes

From rulers and merchants to innkeepers, adventurers, priests and rogues, the people of Aranthaes are every bit as important as the places they inhabit.

Explore the NPCs who bring the city and island to life, each with their own background, personality, loyalties and ambitions. Characters include playable D&D stats, making them ready to drop into an Aranthaes campaign or adapt for adventures of your own.

Devtaria Drak

Devtaria Drak

Devtaria Drak was born into the immense wealth and expectation of the Drak family, and from childhood understood that privilege was not simply to be enjoyed, but defended. As the eldest surviving daughter of Damakos Drak, Devtaria was raised beneath the weight of legacy: the bank, the family name, the alliances, the enemies, and the quiet understanding that a Drak child was never only a child. She grew into that pressure early. Where others might have found it suffocating, Devtaria made it useful. From a young age, she showed an

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Gaera

Gaera

Gaera the Erinyes is a fierce warrior, but also possesses cunning intellect and persuasive abilities. Her true neutral alignment belies a strong sense of loyalty to Lady Bune, her patron and queen. She has vast angelic wings, flowing black hair and a piercing gaze. Wearing gold plate mail whilst wielding a flaming sword and enchanted shield adorned with Lady Bune’s sigil she is truly a force to be reckoned with. Gaera is one of Holy Mother‘s 3 Erinyes bodyguards, charged with protecting the figurehead of the Aranthaen church at all

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Tisi

Tisi

With shimmering white wings, red hair and a cool, detached demeanor, Tisi the Erinyes is the strategist in Lady Bune‘s protective detail. She carries a crossbow and bolts imbued with Lady Bune’s immense magic, and is able to cast powerful spells. Tisi is unflappable in battle, and always keeps a clear head. She is fiercely loyal to Lady Bune and will stop at nothing in her various roles connected to the Church of the Mother. Tisi is one of Holy Mother‘s 3 Erinyes bodyguards, charged with protecting the figurehead of

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Alekto

Alekto

Alekto the Erinyes is the most imposing of Aranthaes’ three demonic protectors, with vast white wings, white hair and a towering stature. She carries a large mace that crackles with infernal energy, and her armor is adorned with spikes and chains. Alekto is a fierce combatant and is not afraid to use brute force to achieve her goals. Despite her fearsome appearance and abilities, Alekto has become almost kind and loving in nature and could be on the cusp of another alignment change, following in the footsteps of her queen

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Restrictions on Magic Within Aranthaes

Restrictions on Magic Within Aranthaes

Aranthaes’ policy on offensive magic is strict and enforced without exception: Non-citizens who are visiting the city and possess magical abilities are required to register with a local guild at the city entrance and be fitted with an amulet that restricts their use of offensive magic within the city walls. This policy is designed to prevent the use of magic for malicious purposes, and to protect the citizens of Aranthaes from any potential harm. As an example one errant fireball from an overly zealous adventurer burned down several residential streets

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Holy Mother

Holy Mother

Holy Mother is the elected figurehead of the Aranthaes church. Her role is that of a deity proxy, effectively the mortal embodiment of Lady Bune, in all aspects of the church’s day to day work. Holy Mother sits in all governmental sessions, a bridge between church and state and is key in signing all new laws. She is treated by all Aranthaens as if she were Lady Bune herself, with the utmost in reverence and respect. When Holy Mother speaks it is accepted as being the literal voice of Lady

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Eve Corbeck

Eve Corbeck

Eve Corbeck grew up in a small village on the outskirts of the Derkwuds forest. Her parents were both skilled woodsmen, and they taught Eve everything they knew about tracking and survival in the wilderness. As she grew older, Eve began to spend more and more time exploring the forest on her own, honing her skills and testing her limits. One day, while out on a hunt, Eve stumbled across a group of bandits who had set up camp in a clearing. She watched from a distance as they laughed

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Nolourra Coaljaw

Nolourra Coaljaw

Nolourra Coaljaw was born off-island into a proud clan of dwarves that were renowned for their skill in mining and metalworking. She was raised to be a miner and was trained in the art of blacksmithing from a young age. However, Nolourra never felt satisfied with a life spent entirely underground, and yearned for adventure and excitement beyond the confines of her clan’s tunnels. One day, Nolourra received a visit from a wandering dwarven warrior who regaled her with tales of battles fought in distant lands. The tales lit a

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Ginerva

Ginerva

Ginerva is a young woman with vibrant red hair, freckles across her nose and cheeks, and deep gray eyes. She is lean and athletic, with a muscular build from years of outdoor training. She wears leather armor under a heavy cloak and carries a bow and a quiver of arrows on her back. She is fiercely independent and loves the thrill of adventure. She has a love for animals and a deep respect for nature. Despite her tough exterior, she has a compassionate heart and will go out of her

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Khamsa Oudasi

Khamsa Oudasi

Khamsa Oudasi was born into a family of nomadic traders in a distant desert land. From a young age, he showed a keen interest in the art of bartering and haggling, and quickly became his family’s most valuable asset in their travels. The Oudasis traveled to Aranthas, drawn to the city’s bustling markets and wealthy clientele. They quickly realized that in order to succeed, they needed to be more than just skilled merchants – and the young Khamsa needed to be cunning, quick-witted, and able to get his hands dirty

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Saul de Vries

Saul de Vries

The de Vries family has a long history of banking and finance, and Saul is no exception. He inherited the family business from his father and has expanded it greatly under his leadership. He is known for his shrewd business sense and his ability to make tough decisions quickly. He is also a master negotiator and is known for getting the best deals for his banking clients. Despite his success in business, Saul is bitter about losing out to Orilia Thorne in the bid to manage Aranthaes Mint. He sees

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Fitzgerald Morley

Fitzgerald Morley

Fitzgerald Morley is one of the wealthiest and most powerful merchants in Aranthaes. Overly proud of his true born family status, Fitzgerald is a pompous and highly opinionated man. He may be a deeply flawed character but without question, he has the sharpest business acumen in the city. He is a master of manipulation and has a network of spies that keep him informed of the goings-on in the city. He is willing to do whatever it takes to protect his business interests, including making deals with the criminal underworld.

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‘Darkness’

'Darkness'

Orilia Thorne’s bodyguard “Darkness” is a formidable half-orc, feared by those who cross his path. He stands at 6’5″ and has a muscular build. His skin is a deep olive green, his hair is raven black, and he has several scars crisscrossing his face, giving him a menacing appearance. Born in a tribe of half-orc mercenaries in the mountains, Darkness learned to fight at a young age. He became his clan’s leader, thanks to his impressive strength and fighting skills. He left his beloved clan to find his younger sister

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Harra Bombeck

Harra Bombeck

Harra is one of Aranthaes’ greatest living bards. Despite being from a family of bards, and a long line of bards he always felt like he didn’t quite fit in. His parents were always singing about love and joy, but Harra was drawn to darker melodies and themes. He found himself writing songs about pain, loss, and the mysteries of the universe. Harra’s parents didn’t approve of his interests and tried to discourage him, but Harra couldn’t help but be drawn to the dark and mysterious. He eventually left home

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Ghorza Hesh

Ghorza Hesh

Ghorza Hesh is fiercely loyal to the city and the Aranthaes Merchant Police battalion she leads. She takes her job as commander of The Ironhearts very seriously and has a no-nonsense attitude when it comes to dealing with criminals. Despite her tough exterior, she has a particularly soft spot for children and will go out of her way to protect them, wrecking havoc on anybody causing harm to the city’s younger citizens. Ghorza stands at an imposing 6’5″ with broad shoulders and bulging muscles. Her skin is a pale olive

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Urzul Hesh

Urzul Hesh

Urzul is Second-in-Command of the Aranthaes Merchant Police Ironheart Battalion and older sister of Ghorza. Appearance: Urzul is a fierce half-orc fighter with mid-length black hair and iridescent red eyes. She stands at 6’2″ and has a muscular build. She wears studded green and gold leather armor with a green sash tied around her waist. She wields a large greatsword and carries a shortbow on her back. Her face bears several scars from past battles, and she always looks ready for a fight. Personality: Urzul is fiercely loyal to her

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Qhamille

Qhamille

Qhamille was born with snow-white hair and piercing blue eyes, which as a young adult, give her a striking look. As a young elf, she showed a natural aptitude for magic and was taken under the wing of a powerful wizard who taught her the ways of the arcane. Qhamille was a diligent student and quickly advanced her knowledge of magic. She left her mentor to travel the world, seeking knowledge and new spells to add to her spellbook. In Aranthaes, she found herself drawn to the city’s magical secrets

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Morobne

Morobne

Morobne is a solitary elf who spends most of her time studying arcane texts and perfecting her magical abilities. She is a master of evocation spells, specializing in dealing damage to her enemies with spells like Fireball, Lightning Bolt, and Burning Hands. Morobne is not typically interested in politics or social engagements, preferring to keep mostly to herself, avoiding unnecessary interaction. She is often seen travelling alone, studying the ancient ruins within the Derkwuds or delving into forgotten pre-history tombs in search of arcane knowledge and powerful artifacts. Recently Morobne

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Emlyn de Vries

Emlyn de Vries

Emlyn grew up in a life of luxury as the daughter of one of the city’s wealthiest merchants. However, she grew tired of the expectations and restrictions placed on her by her family and decided to strike out on her own as an adventurer. She now uses her combat skills to fight for justice and freedom. Emlyn is headstrong and rebellious, often clashing with her father‘s expectations and traditions. She is fiercely independent and values her freedom above all else. She has a soft spot for the underdogs and is

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Vedira Arajeon

Vedira Arajeon

Vedira Arajeon was born into the Aranthaen underworld. Her elven father and tiefling mother were both connected to the city’s thieves’ guilds, and by the time most children were learning which streets to avoid, Vedira was already learning which windows opened quietly, which locks were badly fitted and which adults could be trusted with stolen goods. Her mixed heritage is easy to miss. Vedira inherited almost entirely elven features, with only the smallest black horns betraying her tiefling blood, usually hidden beneath her long dark hair. This has suited her

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